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The game has only a handful enemy types but the tiers of enemies are different and act in different ways. Even the simple doggos start to get shotguns and rail guns along with different armor that changes how the fights progress.
Personally i think that if they changed the adrenaline shots to stack to 3 It would make the game more challenging to everyone.
Yepp, now I'm really hesitated to start a gunfight because you can very fast get pinned down and outgunned.
Definitely.
I think another major factor is playing solo vs. co-op.
I get the impression the devs kind of wanted to push the co-op aspect of the game, but I can't help but feel that playing solo gives you the "truest experience" in terms of pacing and atmosphere.
I could be wrong, though; I've only played solo. This is just a guess based on how different the experience would be, I imagine, in co-op.
It just seems that everything would feel/be a lot less dangerous with a group.
Same here, I want to do the story before co-op. Sneaking around with tanks clanking around you is scary, but when the music changes and yeah get that noise that tells you hunters are approaching, it's then the heart start pumping! Yesterday I tried to start a fight between a couple of tanks be throwing a sticky flare on one of them. Well, it worked for a while then they changed their mind and barraged me so I was thrown down a slope and down into the water ... it almost worked damn it! LOL
There are some very interesting strategies and mechanics but sadly......meh, exploits or design?
Check video at 32:15
https://www.youtube.com/watch?v=t0KgxwmxtII&feature=youtu.be