Generation Zero®

Generation Zero®

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Robot companion in the near future?
I know this game is about killing robots and all but will there be a feature when you can build or hack a robot partner. Nothing op or anything but just a robot companion that will follow you around and fight your battles with you?
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Showing 1-15 of 26 comments
I have wanted just a pet Runner since I started this game. It is especially needed in SP.
e.bkapalka Feb 19, 2020 @ 1:40pm 
As much as it doesn’t fit the narrative, I love games that let you have a companion. Like Fallout or Borderlands (certain builds). I don’t think there’s any way to have that in this game that makes sense though
It could easily fit the narrative. You find a broken Runner, fix it, he's your friend. Or maybe you activate one from a container.
Last edited by ♂TheBlasterMaster™✞; Feb 19, 2020 @ 3:38pm
Suntio Feb 20, 2020 @ 12:01am 
I'm on the edge with this one. Especially now, when the game is so easy that companion is pointless.

However, I would like to see it happen like this:

A runner (Big no no to Ticks or Hunters or other big enemies!)

-Mechanical parts for the enemy, maybe few different kinds (proto, army, FNIX etc.) with separate hitpoints. Legs, eyes, head, armor, energy tank etc.
-Different weapon types for the AI companion. No upgradeable parts.
-Limited ammunition.
-Basic super structure, again with different kind (proto, army, FNIX etc.) with separate HP.
-only one AI chip, which can be get from some mission and which you can change from companion to companion for example if you are upgrading the super structure. If you lose the chip, for example by dropping it by accident to the floor and game crashes, then it is gone forever, NO second chances, no repairs to it!
-Several AI commands, like Stay in place, stay far away, stay close, follow, don't attack, attack anything you see, attack nearest target, attack only when player is attacking, attack aggressive enemy automatically.
-When companion dies, it won't disappear, it just become immobile and player can repair it with needed parts.

But, companion should have TON of HP, so you are not replacing pieces all the time, and making it a grindfest instead of fun. And no collecting parts and then repairing % of it, because that is grindfest!

What I don't want to see is that player could be programming AI chip or making new ones, because I don't want player character to be expert in something so advanced as AI chips.

I do agree, it could fit to the story.

But, I do want enemy AI to get more challenging and realistic (deadly) before AI companion is added to the game. Before that my vote is no.

<<CJ>> Feb 20, 2020 @ 7:56am 
Originally posted by e.bkapalka:
As much as it doesn’t fit the narrative, I love games that let you have a companion. Like Fallout or Borderlands (certain builds). I don’t think there’s any way to have that in this game that makes sense though


You say that, but these arent Aliens. They were Earth generated, so technically, if a ingame hack device was used then it would make sense to be able to commandere an enemy bot, reprogram it and let it fight alongside you, a bit like those tick pods you can place, but a permanent bot instead.
Greg Feb 20, 2020 @ 9:02am 
Are you looking for a sex bot :steamhappy:
Vernon Feb 20, 2020 @ 9:56am 
Originally posted by Suntio:

What I don't want to see is that player could be programming AI chip or making new ones, because I don't want player character to be expert in something so advanced as AI chips.
So the character is smart enough to hack robots but he isn't smart enough to change the AIs code?
Last edited by Vernon; Feb 20, 2020 @ 9:56am
Suntio Feb 20, 2020 @ 5:13pm 
Originally posted by Bob:
Originally posted by Suntio:

What I don't want to see is that player could be programming AI chip or making new ones, because I don't want player character to be expert in something so advanced as AI chips.
So the character is smart enough to hack robots but he isn't smart enough to change the AIs code?

If you want to know my opinion about hacking in this game, I would get rid of that hack magic immediately. How exactly can a machine be hacked with a binoculars?

It has nothing to do with someone being smart, it is pure magic happening there.

There are same problems with some of the experimental weapons too.

For example, SMG is doing the job and will let bullets fly at faster rate because the weapon itself is modified. That is not player created weapon modification either. You can't find them anywhere else but from dead robots.

Same thing with experimental .50 cal that will speed up the bullet. I'm not liking that, but I tolerate both of them to some point because at least they make little bit of sense because the weapon is doing the job there.

But, how exactly experimental Shotgun can add explosive material inside a shell of pellets when you press the trigger, or 9mm pistol round suddenly cause EMP shock? Or worse, one round in rocket launcher will suddenly separate into two separate rounds... Those things doesn't make any sense at all. Weapon is not doing the job there, it is the ammunition that somehow turned to magic spell when it left the barrel.

That is not experimental, that is there only because developer thought that every weapon MUST have different effects and specialities than the others, "just because games have been always designed like that". I wouldn't mind if other weapons would had got similar or even same, or some other logical specialities like what SMG and .50 cal has. Why would it be bad if every autofire weapon would spray bullets with increased speed?

For example, shotgun and 9mm pistol could have automatic fire, assault rifle which has either sped up bullets or faster firing rate. I would had left the rocket launcher alone, or add only a bullet feeder for quick second shot. etc. These are only quick thoughts, but I'm sure there would be more logical possibilities to make them truely experimental WEAPONS and not experimental ammunition if thought a little longer.

That bullet coating is nothing but magic and lack of developers imagination and knowledge about how weapons do work. I hate it when developers are trying to make realistic game, but then adds magical items into it which defies all logic.

If you want to know my honest opinion, I would remove those magical weapons and magical skills asap and then change them. And next time developers are inventing something new like that, they would ask and communicate with their playerbase how these should be implemented.
Abigail Feb 21, 2020 @ 2:49am 
I love the idea of a Runner being captured and reprogrammed to help you. There's already an inkling of that kind of thing being a possibility, what with one of the Resistance dudes tinkering with a downed Runner on Himfjall. Give it a cool, rough and ready paintjob, a couple of extra plates welded on maybe. Have it be something you can repair with a skill, and/or keep it fueled with salvaged fuel tanks.
Vernon Feb 21, 2020 @ 4:47pm 
Originally posted by Suntio:
Originally posted by Bob:
So the character is smart enough to hack robots but he isn't smart enough to change the AIs code?

If you want to know my opinion about hacking in this game, I would get rid of that hack magic immediately. How exactly can a machine be hacked with a binoculars?

It has nothing to do with someone being smart, it is pure magic happening there.

There are same problems with some of the experimental weapons too.

For example, SMG is doing the job and will let bullets fly at faster rate because the weapon itself is modified. That is not player created weapon modification either. You can't find them anywhere else but from dead robots.

Same thing with experimental .50 cal that will speed up the bullet. I'm not liking that, but I tolerate both of them to some point because at least they make little bit of sense because the weapon is doing the job there.

But, how exactly experimental Shotgun can add explosive material inside a shell of pellets when you press the trigger, or 9mm pistol round suddenly cause EMP shock? Or worse, one round in rocket launcher will suddenly separate into two separate rounds... Those things doesn't make any sense at all. Weapon is not doing the job there, it is the ammunition that somehow turned to magic spell when it left the barrel.

That is not experimental, that is there only because developer thought that every weapon MUST have different effects and specialities than the others, "just because games have been always designed like that". I wouldn't mind if other weapons would had got similar or even same, or some other logical specialities like what SMG and .50 cal has. Why would it be bad if every autofire weapon would spray bullets with increased speed?

For example, shotgun and 9mm pistol could have automatic fire, assault rifle which has either sped up bullets or faster firing rate. I would had left the rocket launcher alone, or add only a bullet feeder for quick second shot. etc. These are only quick thoughts, but I'm sure there would be more logical possibilities to make them truely experimental WEAPONS and not experimental ammunition if thought a little longer.

That bullet coating is nothing but magic and lack of developers imagination and knowledge about how weapons do work. I hate it when developers are trying to make realistic game, but then adds magical items into it which defies all logic.

If you want to know my honest opinion, I would remove those magical weapons and magical skills asap and then change them. And next time developers are inventing something new like that, they would ask and communicate with their playerbase how these should be implemented.
So should the inventory be greatly reduced because it's magical?
Should the killer robots be removed because it's not real?
Should fast travel be removed because it's magical?
Should respawning be removed because it's magical?
Should the first aid kits not heal you since that's magical?
<<CJ>> Feb 24, 2020 @ 7:06pm 
Suntio.....its a GAME !
Also, projectiles do exist that split into multiple parts after firing in the real world.
Suntio Feb 24, 2020 @ 9:35pm 
Originally posted by <<CJ>>:
Suntio.....its a GAME !
Also, projectiles do exist that split into multiple parts after firing in the real world.

Yes, projectiles, because those projectiles are build and designed to do exactly that. If you add regular projectile in the same weapon, will the regular projectile still split when fired?

Weapon isn't causing that. Weapon will only trigger the cap behind of the ammunition, and the cap will then ignite the gunpowder inside the ammunition shell and that will send the projectile or bullet to fly.

That is why tanks, rifles, shotguns, machine guns will have only one barrel and several different ammunition types, because the barrel or trigger mechanism won't do a thing.

There is no new ammunition in this game, only new weapons. There's a big difference between ammunition and a weapon. Magical weapons breaks the immersion.

I wouldn't be bothered with it, if devs would have added incendiary ammo, tracers, or some other special ammunition type to this game.
Suntio Feb 24, 2020 @ 10:12pm 
Originally posted by Bob:
So should the inventory be greatly reduced because it's magical?
Should the killer robots be removed because it's not real?
Should fast travel be removed because it's magical?
Should respawning be removed because it's magical?
Should the first aid kits not heal you since that's magical?

I thought to write you a detailed answer, but instead I suggest you to google Gameplay, Playability, and Immersion and then a little bit about Realism of games too because you asked should robots be removed.
DerpinAround™ Feb 24, 2020 @ 10:53pm 
But the game isn't about realism though...
Slaktarmaskinen Feb 25, 2020 @ 1:56am 
It seems that this game is not for you then if this is the view you have of how games should be.
I am happy with the experimental weapons, the option of having other ammo types sounds interesting though there is the possibility of it being too much of a clutter if this is implemented.

And by the way, it is a bit snarky of you to just suggest google instead of answering.


Then again, we are all entitled to our own opinion. No need for snarkiness on these forums though. There is too much stupidity going on in the real world or on the internet in general, no need to bring this here as well. Let this be an oasis where we can all discuss in a polite and civil manner.
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Date Posted: Feb 19, 2020 @ 1:24pm
Posts: 26