Generation Zero®

Generation Zero®

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Zarginnia Dec 2, 2019 @ 5:56am
Thoughts about Alpine Unrest (Review)
Ok i have played a fair amount of the new DLC "Expansion" Alpine Unrest and i would like to point out some things this will be my opinions ofc. If you, the reader dont like it don't be mean or insulting.

Point 1 - NPC.
My Opinion, i dont like them in the game at all, this is the biggest let down and most unfitting in the DLC/Game right now.
(No more NPCs please, the animation is bad and the voice acting feels really poor compared to the base game) The game was so much better without them and when you have done everything they just stay there, they dont wander around the hotel and to different stuff they are just glued to the same place, few of them is on a different spot but they are glued there instead.

Point 2 - Loot.
Theres so much loot in this DLC that you will never go out of anything, and that is "boring" and too easy even if you dont loot everything you will still end up with more ammo and healthpacks than you can use. Solution would be to remove to be able to loot the static dead machines that is laying around the island and maybe remove 20-30% of all loot containers. Even if you dont want to "exploit" or you want to, the respawn rate of the loot is much faster than in the base game and you will aways get loads of loot.

Point 3 - Envoirment.
This is the BEST part of the DLC "Expansion". It looks great and its fun to go around and explore the only downside to the whole new place is that its so small, would have prefered the bigger island instead and that the next DLC have the rest of the islands in it.

Part 4 - Buildings.
This is also a really good thing about the DLC "Expansion" love that you can actually go inside different buildings that is closed off in the base game and i hope that The Generation Zero team will swap that around so we actually can enter the bakery, cafe, polis station, kiosks, kundsam and add/change current buildings to the other stores that is accessable in the DLC.

Point 5 - Machines (Apocalypse Class).
I like them, tho they were not so hard as i thought they would be so thats a shame, same with Rivals when they got added also thought that all the different machines got a new tier so thats sad to see some left out.
Like the new prototype machine that is in one of the military complexes. Hope we get to see the rest of the tier soon either in a free update or in a future DLC like Alpine Unrest

Point 6 - Missions.
Felt that it could be a few more i did not play non-stop or rushed through but for me it felt too short.

Point 7 - Bugs.
I have seen some clipping and bugs when played also when i bought it i could not access Alpine Unrest since the mission did not pop up so i had to mess around with multuplayer in order to get it working, took a couple of tries, that is not a good experience for something you bought day 1 and have wanted to play since its reveal, hope this does not happen to the next DLC "Expansion".

Point 8 - Base Game.
Alpine Unrest did everything right with the exploring, the details (clutter, dead bodies, dead machines and so on), the opened up buildings and the envoirment (places to visit like the buildings, camps and such.) I hope that this will be a good base to build on to make the base game more enjoyable. Just make the base game as detailed and cluttered as Alpine Unrest and it will be even more intresting and fun to explore.
(Without live and interactable NPCs ofc)

Point 9 - DLC "Expansion" Price tag.
It's a reasonable price, tho don't make it any higher than 7,99 that should be the maximum price for a DLC for this game and dont do a DLC for each of the islands because that would feel like a ripoff, just do a free update with 1 or 2 island and then the rest as DLC or something. 7,99 for each island feels bad if we will be able to go there in the future.

Point 10 - a Swedish game not an American game.
Sure The Shining easter eggs looked good and made some sense since it's a snowy place with a hotel but what about Swedish easter eggs?
Sällskapsresan?
Sällskapsresan 2 – Snowroller?
S.O.S. – En segelsällskapsresa?
There is more but these are just a few easy picks.

Edit:1

Point 11 - No new Challenges.
As title says there are no added challenges to this addon wich is sad since they were something to actually do when you have done everything. There were new achievements but it could also have been a few more. Could give cosmetics or like weapon skins, no "funny" ones but proper skins like camo skins, steel, gold, silver, bronze, skins that look like the different skins of the machine tiers or maybe unique weapons, for example a weapon that actually had an owner so it has some sort of personality to it aka unique skin or maybe even a unique model.

I might update this more but for now i guess this will do.
Last edited by Zarginnia; Dec 3, 2019 @ 8:28am
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Showing 1-8 of 8 comments
Grim@FU_BARRACUDA Dec 2, 2019 @ 10:53am 
my thoughts abaout the dlc are that you should never work on dlcs while your game is still plagued by bugs wich can even corrupt your save files because of crashes over and over again
INTOWN Dec 2, 2019 @ 2:19pm 
I love the Hunters new acid bomb. its so powerful and it gives me a sense of fear that I was losing with the standard hunters weapons.
e.bkapalka Dec 2, 2019 @ 6:54pm 
Originally posted by evil#W40K/There/is/only/War:
my thoughts abaout the dlc are that you should never work on dlcs while your game is still plagued by bugs wich can even corrupt your save files because of crashes over and over again
There are multiple people developing the game. The people who write code / fix bugs and people who make content are often not the same people, they’re different skill sets. They fixed over two hundred bugs in the last patch.
Mostly Harmless Dec 2, 2019 @ 7:56pm 
I had kind of the opposite impression. I really appreciated that the developers tried to implement NPCs and have more of a story (I'm really not a fan of the whole "empty world" thing, *cough* Fallout 76 *cough*), though I agree they didn't do a very good job so far. The NPCs don't have any behavior (you can't even talk to them except to trigger the main quest) and the story just ends abruptly with no real resolution (I think you should have at least had a final mission to go back and blow up the Hellmouth and fight the big dramatic super tank, instead the survivors act like everything is resolved just because you fought off one attack).

I agree the abundance of lootable corpses on the island is a big departure from the main game, but the enemy population on the island is also WAY denser than in the main game also (at least twice now I've been ambushed by 15 Apoc Hunters and a Tank while trying to take down a level 4 rival and his entourage).

I also felt that the Apocalypse enemies weren't so much challenging as they were annoying and cheap. I really feel that their design was done by someone who doesn't understand the difference between being clever and being annoying.

Maybe my perception of the DLC was skewed because I jumped right in from my old "Behind the Curtain" save file, having skipped the Rivals update, and so didn't have any experimental weapons. The DLC really feels like it's designed for an endgame build, I think I'd have put my fist through my monitor and uninstalled the game if I had attempted it without maxed out damage resistance and health.
INTOWN Dec 2, 2019 @ 8:43pm 
I really wish they would get rid of the runners. the Hunters and Tanks inspire fear when they show up, but the runners are just a meh design.
Invicta Dec 2, 2019 @ 9:18pm 
Originally posted by INTOWN:
I really wish they would get rid of the runners. the Hunters and Tanks inspire fear when they show up, but the runners are just a meh design.

well you need a good middle ground enemy for begginers to fight, as well as be filler enemies to compensate for the bigger robots flaws.
Zarginnia Dec 3, 2019 @ 5:28am 
Originally posted by Mostly Harmless:
I think I'd have put my fist through my monitor and uninstalled the game if I had attempted it without maxed out damage resistance and health.
only thing i have is the final skill in combat where i take 25% less damage, more HP is actually not needed in my opinion.
SneakyGremlin Dec 3, 2019 @ 2:08pm 
I always hated the idea of adding npc's into the game. I haven't played the DLC yet, but from what I've read the npc's really feel like they've been shoehorned in. Like they just added them because people have been nagging about npc's since the release of the base game.

But I'm kinda glad that they're just kept in a room instead of adding them around the world.
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Date Posted: Dec 2, 2019 @ 5:56am
Posts: 8