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Rapportera problem med översättningen
So agree with you sebo
That is, it needs PvP for me to buy it. I'm just sharing my opinion as a competitor who likes to measure my skill against actual humans and not just NPC's. I'm sure there could be an option with no PvP for all of you BotSlayers out there
I hope this game is only pve.
The developers certainly understands the importance of PvP, they understand the importance of this in terms of sales. If the engine can handle it, with 16 players at least, I'd they they'd be quite stupid not to have it. And PvP to me doesn't mean that the focus shifts entirely to shooting people rather than robots, just that the risk is there of encounters between survivors OR cooperation between two groups (that is if the robots actually gets harder to kill, because as it is now it's just to easy). It gives the whole world more life. What's the point of having story based mission of looking for survivors, if there are none? Well, they might add humans bots in the future, but cmon.....
Even TheHunter: Primal from the same developers had PvP and that game was more hunting focused than this one.
Now as for the PvP part, there I very much disagree, Gen Zero is built up as an open world, narrative driven exploration game where the local area has gone to ♥♥♥♥ and you try to make sense of it all, which could very easily be compared to Fallout, and does Fallout have a pvp mode? No, because there is absolutely no reason for it to have one, and compared to Fallout there doesn't seem to be any sort of Raider faction or the like, so there aren't really any "evil" humans for you to fight. You play as a lone youngster who's just trying to survive, and since there seems to be such a big focus on finding other survivors, having a mode where you kill each other just wouldn't work logically.
But that's not to say that a PvP is entirely off the table, having something like a humans vs robots could maybe work without seeming too out of place?
I don't find it bizzare that in a real life scenario, if we could imagien us one, that people would kill or go up against eachother for their own gains, whether that might be a camp, weapons, clothing, equipment, food etc. It's pretty obvious from playing the BETA that the whole invasion is in fact man-made, so even there it tells us that there is in fact enemy humans somewhere.
People draws the conclusion that PvP only equals hunting other players, while that's not the case... It means interaction with other players, a world with more life, possibilities of cooperation, trade or death. It's what's chilling about PvP. If death is enough punishable, and the ro-bots a lot harder to kill, people would automatically find it smarter to cooperate with other groups of players, I think.
Either way, I don't see how we can't have both? What's so bad about having the option to choose whether or not you want to play with PvP? This is a win-win for both sides, yet most people here seem to be so selfish, that they only wants "their veiw" pushed through, while again, we could have both. Try to see this from a selling perspective, how could PvP sell less?
I won't talk about Fallout because I've never played those games, and I'm personally not interested in human players vs robot players, but hell, more options would only be better, not worse, so sure. But I don't agree with the statement that PvP doesn't fit in the game. As I see it the world is breaking apart, so people would start turning on eachother as the military and police has already gone down.
Secondly you make an argument that PVP does mean fighting other players... except it does- its literally what the acronym stands for Player versus Player. It's not Player cooperating for mutual benefit with player...
Making an argument that without catering to a PVP crowd the game will fail/be far less successful... go check out how many copies of skyrim have been sold... there's a market for a single player experience, just because you don't fit into it doesn't mean it isn't there. Clearly this isn't the game for you so maybe just move on rather than trying to argue for wholesale changes to a game. You sound like the guys that wanted small maps with respawns added to PUBG (ie turning PUBG into COD/CSGO)
What I said is that we can have both, with the option to have PvP enabled or disabled according to your own preference. It's a win-win situation. Just because you want PvE only doesn't mean it's the best way to go in a selling perspective, and it would be in everyones interest to try and see both sides of the coin.
No? I said PvP doesn't mean the focus has to shift soley to hunting people, of course it's up the players themselves. I've seen plenty of games with PvP that has players not only spare eachothers lives, but also cooperate with eachother. PvP doesn't mean you HAVE to shoot everyone you see.
Of course. The game won't sell as much with only PvE. It would sell better with PvP in there and an option to choose either. Again, it's a win-win situation. The developers of this game had this in TheHunter: Primal, an option to choose, TheHUNTER. So I don't really see why it would be such a long stretch.
How cute of you, comparing a singleplayer game to an open world multiplayer game and the suggestion to have the possibility of PvP. Those guys suggesting the limited maps and respawning for PUBG got it in form of different gamemodes every now and then.
"PvP doesn't mean you HAVE to shoot everyone you see." LOL almost cracked a nut reading this.
I'm not surprised maddafakka