安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
- money (back to 1000 pix),
- dungeons (but progress within a dungeon is still there),
- adventurers that you don't have the true card for.
You keep your inventory, merchant level and customer rep, so making enough money isn't an issue. Be sure to clear out the store first though. Your adventurers should be OP for the first few dungeons, so re-unlocking those shouldn't be a problem either.You get Arma's true card by completing Lapis Ruins ... I think.
Oh, and in case you were unaware: you get the true card of the adventurer you used the most after the 5 weeks.
- Clear Hall of Trials, Jade Way, and Amber Garden in NG+ (you can skip to the final set of floors in each)
- Griff will have two events in the Town Square at Midnight
- Next he'll visit your shop sometime at evening or night, to talk.
- Louie will visit and tell you about the Obsidian Tower
- Clear Obsidian Tower (you can skip to the final set of floors, neither 1-5 or 26-30 are required)
- Griff will visit and give you his card
(Griff is much more likely to visit if your shop has a dark atmosphere.)
Arma's card is indeed unlocked by completing all of the Lapis Ruins.
Also, since items do carry over, but Pix doesn't, spend all your money on anything you need or want before starting NG+.