Planet Zoo

Planet Zoo

Visa statistik:
Walkthrough Exhibit Question...
Do people who play this a lot at some point just stop doing walk-through exhibits? I'm struggling hard with animal stress... I have a huge pen... all their enrichments... full coverage of plants (100%) all from their biome and showing as legit on their tab... assigned three keepers who only do that... kept the path at the front of the cage so the whole back is more private... I made secret rooms that only the animals can get into... I do not put hygiene machines in the hab so people stay on path... I limit it to "few"...

It seems like no matter what I do, I get protesters and stressed animals.

So my question... does eliminating walkthroughs negatively affect anything or slow growth? My main complaint with this line of thinking is... I WANT to do EVERYTHING the game allows but it just seems like this is a broken mechanic... am I wrong? Are their tips that can improve this? Or should I just give up on this and redesign a couple habs to eliminate walk-throughs...?

(And just adding this off-topic random comment cuz I want to say something but it wasn't worth it's own post: it's lame that there isn't one animal that can use the walk-through exhibit in the base game and that you MUST but DLC to use an item that comes in the base game... that could use being fixed...)
< >
Visar 1-6 av 6 kommentarer
May we assume you mean encounters habitats? And/or habitats where guests may enter?

They can be tricky when using the more shy species. Most of the time a shy species simply cannot support guests in the habitat. But when the guest may enter one should use the quiet signs generously. Also note that habitats that allow guests need to be a good bit larger than the size noted for the number of animals within, but not too much larger.
Encounters animals are generally not shy so no need to worry about that.
To determine if guests may enter a habitat or if the species supports encounters check the zoopedia.

As for do payers use them often... Well yes and no. It really depends on the animals being used and the overall plan for each zoo. They do work as intended when using the correct species.
Ursprungligen skrivet av grampers62:
May we assume you mean encounters habitats? And/or habitats where guests may enter?

They can be tricky when using the more shy species. Most of the time a shy species simply cannot support guests in the habitat. But when the guest may enter one should use the quiet signs generously. Also note that habitats that allow guests need to be a good bit larger than the size noted for the number of animals within, but not too much larger.
Encounters animals are generally not shy so no need to worry about that.
To determine if guests may enter a habitat or if the species supports encounters check the zoopedia.

As for do payers use them often... Well yes and no. It really depends on the animals being used and the overall plan for each zoo. They do work as intended when using the correct species.

I have to disagree a little with this statement, Flamingos and Lemurs are described as allowing guests to enter the habitat and these both struggle immensely with stress I have found. I have not tried too many animals though and the signs definitely make a difference
Yeah, I'm using the signs... full coverage... thank you both... I'm inclined to think Gramps is onto something with the "shy" setting just being something that can be done, but expect a lot of warnings and occasional protests.

I'm just trying to ignore it. Thanks tho!
Ursprungligen skrivet av Pezza83:

I have to disagree a little with this statement, Flamingos and Lemurs are described as allowing guests to enter the habitat and these both struggle immensely with stress I have found. I have not tried too many animals though and the signs definitely make a difference

Yes, many shy species do say guests may enter. But only a few of them can actually support guests in the habitat. Even some of the species that are not listed as shy can generate warnings if too many guests enter the habitat.
Another way many of us keep the warnings to a minimum is to not have the path go all the way through the habitat electing for a single entry/exit setup. Also having these habitats off of the main paths can help.
@ApeLikeJay-

"(And just adding this off-topic random comment cuz I want to say something but it wasn't worth it's own post: it's lame that there isn't one animal that can use the walk-through exhibit in the base game and that you MUST but DLC to use an item that comes in the base game... that could use being fixed...)"

There are various uses for the walk thru exhibit building that do not require any DLC. One example is using it as an invisible visitor stress free shelter for Savannah animals for a more realistic Savannah habitat (the animals sheltering under trees versus inside constructed shelters) where the game requires shelter coverage.
Senast ändrad av Varick; 7 feb @ 6:07
Ursprungligen skrivet av Varick:
@ApeLikeJay-

"(And just adding this off-topic random comment cuz I want to say something but it wasn't worth it's own post: it's lame that there isn't one animal that can use the walk-through exhibit in the base game and that you MUST but DLC to use an item that comes in the base game... that could use being fixed...)"

There are various uses for the walk thru exhibit building that do not require any DLC. One example is using it as an invisible visitor stress free shelter for Savannah animals for a more realistic Savannah habitat (the animals sheltering under trees versus inside constructed shelters) where the game requires shelter coverage.

Hey, that's pretty clever... I bought the sloth pack, but I'm use that idea, thanks!
< >
Visar 1-6 av 6 kommentarer
Per sida: 1530 50

Datum skrivet: 6 feb @ 7:07
Inlägg: 6