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As for actually creating the zoo, think small. Yes, think small!
Begin your zoo with some exhibit facilities. Don't get too excited about adding habitats yet. Instead get some zoo facilities in place. Then add a few shops. Because you are going slow it's good to start creating a theme for those facilities as you place them. remember the theme from your story?
So now that you have a few exhibits up and turning a cash profit, it's time for a few habitats. Again, keep thinking small. Small easy to keep and easy to breed species. Remember to think about how those species fit your story and how that story guides you to decorate the habitats. That will get a good flow of guests in your zoo so that soon you can start adding bigger species.
Don't get too ahead of yourself and thinking about what comes next till you wrap up what you are working on. But do think about how the zoo will grow and be sure to have large paths leading away from your entrance. It will pay off later even if it isn't busy right away. Also think about where the major habitats will be and be sure to have those big paths ready to connect up with them.
Boy that's a lot of information! But relax, it will sort of flow if you follow up on your story.
What also works out a little better, is staying in a scenario zoo after finishing the tasks and build from there. I find it easier to follow a given concept than come up with one from scratch.
I enjoy watching PZ streams and videos and keep playing my ugly but good running zoos with focus on breeding.
This probably doesn't help your issue, but: you are not alone with it. And if you follow grampers ideas, you might find the hang of it. Please share your results, if you do 🙂
So if you find a building in the workshop you like you should check out their workshop for more things. And it can also help to subscribe to a few things in styles you like and take them apart to see how they were made.
And then once you master the paths system, it's exhibit fences that will drive you nuts when they don't want to extend to your path corners.
Being overwhelmed or paralyzed or frustrated with this game is pretty common, it just offers so many possibilities. I think it helps to start small, one habitat at a time, one small area at a time, and next thing you know, you've got a little zoo on your hands.
I felt this a lot a couple of months ago (got the game last summer).
I have spent this time in my "test zoo", in sandbox with no guests (for now at least). I put whatever animals I want there, and try to make things pretty. After getting comfortable with the building system a bit more, I realized all my habitats look like bare-bones Zoo Tycoon building, a paddock with pretty stuff put down randomly.
So I watched a bunch of different videos on jaguar habitats and decided to make a better jaguar habitat, specifically. I'm not done with it, but I also tore up my two ungulate habitats and am just going to remake those, before I flesh out the rest of the zoo (sectioned by region, like "South America", "Africa", "India").
During all of this, I haven't built anything for guests, and staff stuff has only been plopped down with blueprints at the bare minimum. Now, after trying to mimic what I've seen in YouTube videos and real zoos, I feel comfortable to SLOWLY start fleshing it out.
And use other people's blueprints. I have a ton of spiders and other exhibit species in this zoo, but could not for the life of me set out to build my own bug house - so I used a blueprint found in the workshop, and feel comfortable customizing a bit here and there, like if I want to change out the floor or add scenery.
It's baby steps, and it's a bit like writer's block. The best thing I've ever heard about fighting writer's block is "allow yourself to write garbage", or, the next step "force yourself to write garbage". That makes you lose the fear of not doing well enough, because whatever you make will be better than that.
Little steps here and there...
Learn from what we don't like...
Take time to develop our own style of building and managing a zoo.
There is no wrong way or bad way as long as one learns and grows from the experience.
For a little insight on developing style just visit my workshop. Compare the things from long ago to the more recent things to see how a player can grow their style and the diversity of things. Remember that I've been doing creative things for a very long time so don't let any of it discourage you or make things you've done seem poor or bad.