Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, I'd love to be able to have a 'follow the arrow' feature. I always end up with congested walk-through exhibits causing carnage!
As the exit to the ride is separate from the entrance, you can use that as a one way section for any guests getting on the ride.
But doesn't stop guests going the wrong way up the 'end' of the path.
So I set up a second transport ride to fully enforce the one way system, but that didn't work as some guests got lost and started waving their arms panicking (probably as their only route home was via getting on another ride)
Still, with one ride it still let me steer them on a long winding path, once I had them "trapped"
https://steamcommunity.com/sharedfiles/filedetails/?id=3105149303
I've not noticed congestions in my walkthroughs. But, it could be because I don't set them up as exhibits, but more open air parks and have something the guests will want to go to at either end to encourage them to traverse through. I also, usually, put two next to each other with a cross roads in between. People that have seen the animals in the first walk through will divert at the cross roads, and those that want to see the animals but don't have a good view point will simply move forward.
Shopping Stalls are good pitstops between walkthroughs to divert people away from the walkthrough pathing.