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Is there water in the blueprint? If yes that will cause the snapping movement.
Sometimes the game remembers if vertical snapping was enabled in a previous build. So open/edit another building and disable vertical snapping in that and then try to place the blueprint.
On the later thing.
There is an issue where if we were working with an item that had vertical snapping enabled or random rotate enabled and we elect to add something else that does not have one or both of those options available the object will inherit those options. This is true on blueprints and individual items.