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As it is after running the game a full hour since they were added, they get 5 guests at a time only. I know people will come once there is a restaurant and a toilet. They seam to draw more then animals in this game. haha. My entrance has a big food court too, so I gave the monkeys some peace.
https://steamcommunity.com/sharedfiles/filedetails/?id=3480699207
This exhibit is from the workshop. I redid the barriers as they were not meant for the Siamang which needs a bigger and deeper water barrier. Added higher glass and they wild hedges with autumn litter to break up all the green. It is very lush. Maybe too lush for my tastes now. I'll get used to it. Had to clear out the block flooring and a lot of overgrowth inside to make items accessible to the keeper in the outdoor area.
Then move my train tracks closer to get a good view passing nearby. I'm concerned how slow editing of tracks and water is becoming as I get more stuff in my zoo. Hopefully my computer can handle it all so I can add in everything I want.
Link to workshop item is here:
Gibbon Island by ZSHplays
https://steamcommunity.com/workshop/filedetails/?id=3477054228
I made a new habitat happily fits all the Asian primates. Yea! Plus I made it with enough shallow water and deep water for Otters, Cranes, and Muted Swans.
The Habitats are next to each other. The largest over curves over near the zoo entrance. However because of terrain, it is really far away walking distance wise.
I may be done with primates for this zoo. The main focus is Asia for this one. I have about 1/2 the map roughed out so far.
I am so bad about grouping animals - I really do need to that more. 🤦♀️
It is my most vocal habitat so far between the primates and the cranes. The Orangutan plays the keyboards. Always out of key.
It does allow your monkeys/apes/lemurs etc to climb about over the guest heads without triggering escapes. So long as nothing is jumpable to the ground or climbable to the ground (or likewise to other objects like roofs), where they can then run as they please, they'll be forced to follow the tree-trail and the game still considers that traversable area count, So you can save space on the size of the actual habitat. They don't go very far mind you (about 40m directly out) before returning unless theres something at the end like a sleeping platform that they actually need and even then they only go so far (you cant for instance have them run from one side to the other no matter what you do, they'll eventually return for food/water before getting all the way). It also doesn't interfere with any ground level habitat fences of other habitats either so you can have them run over other habitats.