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Is it over sized for the number of animals? Extra space helps reduce stress.
Do you have quiet signs in and around the habitat? They really do help.
Is it a single entrance? Creating a walk through setup creates too much traffic.
Are all of the other needs for the animals met 100%? Just to eliminate other possible issues.
Is there too many males in the habitat? That isn't supposed to matter but for some reason it does.
I hope something here helps out your situation or you may have to move the habitat to a less busy place in the zoo.
Because of the stress thing I have found that burrows with cameras, walk ways with one way glass surrounded by habitat or overhead walkways that allow visitors to walk over rather than through the habitats, tend to help reduce frequent (and annoying) stress pop ups.
These layouts allow for the close visitor experience without the animal stress frequency that is common with a walk through habitat. It was a bit painful because I did not want to give up on the walk through habitat, I spent a lot of hours hand crafting a 'Jungle Book' like old temple for my Vladimir's Capuchins attraction. But the frequent stress pop ups while I has trying to craft another ride of exhibit.
help with stress, the game then falls back on "give your animals vegetation and other places to hide when they are stressed" or some such wording. The problem with this is that animals do not manage their stress. They wait until they are stressed and then try to find a place to hide, their stress goes down some, they go back in to guests' view and stress goes red, rinse and repeat. What I have found is the player has to manage the stress for the animals by using food, water, shelter, and enrichment items to force them to constantly move through stress zones (guest viewing areas) and stress free zones (guest non viewing areas). This works better with the active animals. It is also helpful to have a stress free zone that acts as a distraction area to grab entering crowds of guests' attention so they then will break off into smaller groups since unfortunately we can not limit the amount of guests.
For example, this is a screen shot from an old zoo I made with a friend. Habitat has platypus, red kangaroo, red neck wallaby, and koala. It was built in Sandbox but animal stress is not disabled. It has three major stress free zones - Over lapping boundaries which also act as distraction area, invisible shelter, and circular animal path that takes the animal out of guest's view. The screen shot shows the distraction area/stress free zone. The over lapping boundaries are with Savannah animals.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451521667
The above animals are "confident" with humans. Here is a screen shot of a sloppy make over for a shy animal. The layout is the same; just changed the terrain paint, plants and enrichment items.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451521852
In no way am I saying this layout the way to go. Just trying to convey that forcing animals to go through stress and stress free zones can be helpful in keeping their stress levels down.