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When animal encounters are enabled, the guests are given the ability to roam anywhere within the habitat that is not physically blocked. So, based on your setup you can not keep them out of the shelter. While you can not change the rules of the encounter setup, you can amend the affects of the shelter. This is where walk in exhibits (available even in the base game) come in and I use them in my Franchise zoos.
Animals within walk in exhibits do not feel any stress regardless of the number of guests.
An empty walk in exhibit can be placed within a habitat, made invisible including the path,
and animals and staff can transverse it. It automatically acts as a shelter so no construction is needed unless you want that. Walk in exhibits are adjustable as they can straddle habitat barriers. No walk in exhibit critters like bats, butterflies, etc. are needed; just place an empty walk in exhibit and your Japanese Macaques are now free from stress.
There are other uses for them including as an Invisible shelter to provide a natural look to a Franchise Savannah habitat. If you want to see some examples, take a look at workshop zoo Peaceful Illusions. It is Sandbox but animal stress was not disabled. Hope this helps.