Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: by that I mean, not treating it as part of the same perimeter. It treats it as a gap. And then the part that builds back off the shared barrier isn't treated as anything.
So let's go over some basics that you may or may not know. For a barrier to become a habitat there must be a region of terrain that has barriers completing a closed ring around it. That barrier must also have a keeper gate for the completed habitat to report as a habitat,otherwise it is just scenery. The gate should have an arc of open space 6 meters in radius suggesting a minimum habitat size of 12 x 6, of course that is way too small practically. The habitats, as you noted may share barriers. creating joined barriers is often less complicated if you begin build from the existing barriers but can be started separately. If you have not done so yet, you might think about going to game settings and disable the collision options which can help with placing objects.
I hope some of this helps you figure it out but keep trying, the more you do the more you learn.