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So don't let it get too stressful and study how things work to get the most out of the system. It's just another little mini game within the big game with little puzzles to solve.
If you want your paths to line up nicely with your habitat fences, try building the fences first and running the path along side them. The path should snap to the side of the habitat. If the pathing isn't doing what you want, the ctrl and z are your friends. ctrl will stop the paths from auto completing and snapping together and z with turn an unsightly and awkward connection into a smoother right angle.
There is another grid system with walls and other hard shelter objects. In construction look for the items with a hashtag in the top right corner. This video has a guy doing a walk through video showing step-step instruction for making more intricate and pretty habitats - and he actually uses the grid system for a lot of it. So even if you don't want to try the build, you can see a bit how the grid system works. However, I followed along doing a build in sandbox and it wasn't too hard to get something that looked nicer and more interesting than my normal habitats. https://www.youtube.com/watch?v=r_11Lyvx14U
I will say that your comment about 'fiddling for hours to get things to work together' is not totally off base. Even with all the tricks and some practice, it seems that making these kinds of habitats is a matter of hours and not minutes. It's not like parkitect where you can just throw things up quickly, but you also have a lot more creative freedom.
dealing with paths and barriers. I rarely use the game given guest gate but here is an example as to order and direction. The fencing on the left was quickly placed and is very near the main path while the fencing on the right runs into obstruction due to placement and direction.
I have not seen any you tubers cover this; I think it would be helpful it if it was covered.
It is a fun game; it just has some quirks. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3408607819