Planet Zoo

Planet Zoo

Zobrazit statistiky:
How to manage the offsping in your zoo?
Hey zookeepers!

First of all: I love the Frontier Games!

However, what I find kind of frustrating is the management of the offspring in your zoo. The more animals you have the more offsping you have and at some point the offsping managment takes a lot of time.

So I stopped playing some time ago.

How do you manage the offsping in your Zoo? Is there some kind of automated mechanic, so that the staff takes over the management?

Thanks for your help!
< >
Zobrazeno 1620 z 20 komentářů
Jynn původně napsal:
just put the contraceptive on the male, then the females can't breed

less males than females in a group usually so easier that way

Thanks Jynn, good point :steamhappy:
I use the multiple pens approach, (albeit, having to move each animal myself rather than automatically). Depending on the species, I'll sometimes rename the animals with A B C etc. as I move them, so that I know which ones have been moved and which are new. Still won't stop the fighting if multiples grow up at once, but it can reduce it quite a bit, and of course keep them from inbreeding.

A note that I haven't seen in this thread: If you click a habitat and go to the animal tab in that, it does give you the option to turn on/off contraception for everyone in the habitat. So if you're managing lots of them you can either just do the males -- or turn on contraception for everyone and then go in and manually deselect the ones you want to breed, instead of having to click all the ones that you don't.
What I do is have a minimal breeding adult pair/group. After they have a brood of children the children are given contraceptives (from animal list, sort by image and toggle away). You don’t have to do this to alpha breeding animals.

If I end up with more children than I want at that point I give the adults contraceptives. And if the breeding pair have had a fair number of children (6) I usually switch them out for the next breeding pair group. If the previous ones are still at least 50% through their adult cycle I trade them out or simply release or sell as needed

When they mature I move them to trade centre but only if the species doesn’t like multiple adults or space is limited.

I have a priority system in case I have a storage issue .

When necessary or after a big storage dump I go through and immediately sell the worst dna animals for cash or release for credits depending on my needs. I then find the best combination for the next breeding pairs or group and initially trade out the others. If space is limited in storage I release or sell if the first trade cycle doesn’t work (timing issue).

In my biggest zoo with 20 species I still had time to enjoy and plan the next habitat and overall design of the zoo... until it hit a point where it now freezes every few seconds.

I am now back to my smaller area based zoos but the same cycle is used regardless of each zoo is used.
Naposledy upravil XrystalBelle; 20. pro. 2020 v 23.11
If you aren't wanting to set up a breeding zoo, then just keep only males or females of a species.

If you do end up wanting to start breeding, keeping track isn't that hard.

Just place a letter in brackets, like (A), at the end of each animal you want to breed in a species. That way you'll have, for example, a Male (A) that breeds with a Female (B) and will produce an offspring of (AB) ***MAKE SURE you use contraceptives on the offspring until you are ready to breed them, and sell any extras/crap stats ones off***. If you have another male/female pair that ends up breeding together, you can name their offspring the combination of their letters (CD), and then breed (AB) with (CD) to create a new offspring of (AB,CD) that'll prevent any inbreeding. Good thing about this is by the time you reach the 3rd generation, the 1st generation is either dead or you've sold them off because they had crappy stats; and if they aren't dead then a 1st generation can technically breed with a 3rd generation without it counting as inbreeding and taking a immunity stat hit, which is the only stat that gets affected by inbreeding.

Currently my zoo is on 5x speed and most of it's animals are on the 3rd generation, and most are getting close to perfect 100% in all stats.
Naposledy upravil DeadMechGaming; 20. pro. 2020 v 23.45
Overread původně napsal:
The only thing I really wish was if there could be a few quality of life adjustments.
eg

1) The ability to set newborns to recieve contraceptives upon maturity - esp since the game warns you an animal is about to become adult, but the actual time can be quite a while from that warning.

2) The ability to set newborns to automatically be released to the wild upon maturity

3) The ability to setup a secondary species pen and, yep, move newborns to the secondary pen upon maturity.


Basically my issues are mostly that its easy to keep on top of when new animals are born, but when they mature to adult (which is when most of the problems/issues start) there's less back-up in the interface and system at present to make you deal with it. Which easily results in in-breeding/infighting and other elements rearing their heads.

Which I'll admit is likely very close to reality in terms of simulating social issues within captive stock; just that the game only has a few mechanics to work with so rather than swamping you with animal interpersonal relation issues it keeps it simple to things like dominance and inbreeding.

Would make playing this game much more pleasant ^^
< >
Zobrazeno 1620 z 20 komentářů
Na stránku: 1530 50

Datum zveřejnění: 20. pro. 2020 v 6.31
Počet příspěvků: 20