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For any level with nothing, start with an African habitat. You can place 2-3 animal types in there (don't do more as they then get sick constantly due to the amount of dung they produce). With donation bins, also ensure you put out education signs and speakers - guests will donate more when they are educated. Have your vet researching constantly (stop them to check up on the animals at least once a year) as this also increases education.
Don't over hire. One keeper, one vet, one cleaner, one mechanic. Immediately lower the wages of everyone except the cleaner to the lowest amount while keeping it in the green for their happiness.
Put out just the buildings you NEED to have for staff and maybe a bathroom (not really needed when you just have one habitat by the gate). You don't need ANYTHING for guests at this stage as they won't be in your zoo that long with only the one habitat. If the guest needs map starts to show they have needs, only then add vendors. As this is a hot level, drinks will be useful, but they are not pressing at the start.
Speed up the game and sit back to collect some funds. As you earn them, you can add some exhibit animals. If you get quick breeders, you can sell them for more income, which you can use to add another animal to your habitat, or create a new habitat. Stick with cheap animals (vegetarians) until you have a nice bank. While doing this, DECORATE. You want those guests happy so they give you more money.
Once you have your 1-2 habitats with some exhibits and it's all looking nice, you'll have plenty of money to start to expand. Ideally, add a carnivore at this point. They cost more to have, but they are bigger draws and earn you more money. Repeat the process of researching the animals, having out the basic education (signs and speakers) and decorating. Meet guest needs as they have them.
Do not add more habitats until you've got each habitat fully researched and everything is looking nice.
As long as you go slow in this game, you will never have any funding issues.
You can go fast with many of these basic rules too, but that's just for timed scenarios where you don't really get to ENJOY the game. For the career ones, take your time. Build out slow.
EDIT: two more things: only raise ticket prices when you get the note about guests thinking tickets are too low, otherwise you will make them angry. Only raise about $5 when you see that message. Also have at least one cash machine. Add a shop once you can afford it, but not before).
- I would start out with a very cheap animal so you can have enough of them to draw in guests. I would used either Flamingos or Nike Monitors.
- I start with only the buildings you need (like mentioned above)
- I never had shops when starting out because no one would go to them. They're a huge expense with employee wages and stuff.
- I also never took out loans. It just put me in a worse debt.
- I'd only have 1 habitat until, maybe, 500 people showed up and it's steady income.
-I also took it easy on decorating. Scenery can draw people in so I'd add the cheapest trees I can find. lol
1) Sell all the rocks. If you do this, you can do without a loan. Avoid building quarantine and workshop until you have funds. Or, you can take out a loan, but you don't need to.
2) Build your first habitat near the water. This will let your guests have some walking to do, so you can make use of the heat and put out a drink stall right away rather than waiting on this.
Here's some advice for the next one as it can quickly mess you up otherwise:
It's too big. Close off most of it and put most animals in storage. Start with a small zoo near the entrance. "Close" off paths to the large area you've removed animals from by putting an employee path section into each where you don't want people to go (you just need one section, no need to redo the whole thing).
Sell what you can. This gives you a nice bank. NOTE: removing plants COSTS you money, doesn't earn you any - move them out of your way, don't delete them). You won't need a loan if you do this.
Then, build it out slow.