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Not here to agree or disagree with you; just saying it may not be to your liking but others may find it fun. Whatever. :)
The blueprints issue is actually more of a steam interface thing but it is indeed a cluster of nonfunctioning.
But for those that wish to continue playing we just work with what we have and find ways to work around the little things. But for those that have issues with it, they are free to play or not to play and that's okay.
1. animal hitbox is usually way bigger then animal itself
2. animal need to reach sheler by traversable area
3. dimension of shelters are sometime irrelevat and they don't reflect real coverage (this should be always checked by heatmap if you don¨t have experience) again... problem is that animal hitbox can collide with building pieces (pilars/stones/walls)
4. lot of basegame prefabricated shelters are crap (especially those from wooden logs)
5. lot of workshop shelters are also crap because people build it in sandbox with animal welfare turned off
It does seem more like an opinion rather than a request for input...
A lot of people including you make caves because it look natural, some people make office building because heck why not. I myself make temple because it's fricking gorgerous
https://steamcommunity.com/sharedfiles/filedetails/?id=3231449672
In anything else you said I have to agree that sometimes it's an inconvenience and UI fix feels somewhat overdue. Especially pathing. Can't we just pick a desired size, tile type, press X and tell the game, basically needs to go HERE, then it's done like a charm
But yes, the saves getting fouled or losing habitat data is a big issue for many players.