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kiralea.wood11 ; I did not mean the jeep safari. I ment with the guest gate and animals like the asian small-clawd otter, capybara, aardvark, fallow deer, african penguin ect.
You can let guest walk into their habitat on a designated path
I KNOW I've made a habitat where they walked through it with dangerous animals, but forgot how!
I don't think the walk through exhibit entrances can be joined. I expect the flappy 'gates' would stop that. And as audiolady says, guests cannot enter the habitats of some animals, even if there are animals that can have walk through in them.
BTW. I have never tried to shoehorn an elephant in to an exhibit :)
How? Did you turn off the fear factor? I don't think any of those animals are usually walkthrough.
That's not true, unless you turn off guests fearing some animals. If you do, I doubt the dangerous animals would attack guests anyway. Perhaps they should at least chase them!
https://steamcommunity.com/sharedfiles/filedetails/?id=2955234156
You can see the habitat boundary is going around the whole thing, and the guests are not scared. I removed the glass wall blocking them and put some reeds in to prove that it wasn't any boundary mischief doing it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2955233992
So, to make a walkthrough habitat for any animal that the zoopedia doesn't say allows it you merely need to ensure that the visitor path itself has barriers that keep the animals off of it. You can use barriers, construction pieces, rocks, vegetation, and/or terrain editing to achieve this. The heat map for traverseability is your friend when designing such a habitat.
ANY animal in the game can be in a walk-through habitat using this technique, in any game mode. I do it all the time.
wpegg has given you a great visual - make an enclosure that has the null barrier where you are going to put your path. Once you've placed your path, place a barrier to prevent the animals from crossing the path. You can do this with actual barriers, or you can use decoration (you can be very creative with it). Ensure your animals can either cross over or under the path so they can use the whole habitat, and make sure any way over/under can also be traversed by staff. The guests now comment they are in the exhibit.
One-way glass and silence signs are ideal to prevent the animals from getting stressed. There is one-way glass also in the buildable items you can use, it doesn't have to be the barrier.
Use a nice, big path to avoid crowding.
That's not a walkthrough. You have barriers on the footpaths.