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To me, at least, that approach retains more of the simplicity that is reminiscent of Zoo Tycoon.
https://www.youtube.com/watch?v=rtTJKOHUDRI&t=841s This is his YouTube channel that has a great starting plan for franchise and a second video of "what to do next".
https://www.youtube.com/channel/UCSRID6ZoGR3OP0xNFzj9JuA
He is really easy to listen to and very helpful. Pawsbuild here is another really helpful channel with a lot of beginning hints. https://www.youtube.com/@PawsBuild
I have been collecting zoo maps and ideas and finally decided on one I am going to use as a guide and modify as I go along and that seems to be working for me at the moment, but my go-to friends like Varick, grampers, edenmoon3, Jaggid Edje and those few You Tubers videos I gave you above have helped me through so much.
For me, I think up some fairly simple story concept to guide what goes into the zoos I build. Once one has a little back story they just think about how things go with the story and it all seems to just come together.
You might need a different approach but it works for me. So let your imagination run free and try to just have fun creating a little world all your own.
https://steamcommunity.com/sharedfiles/filedetails/?id=2071384692
And then there's landscaping. My word, I just watched a video with a mind blowing mountain zoo and I just sat there, stunned over the landscaping work!
Other times I've just gone for something, started something I really liked...but then it didn't end up working out as I envisioned and then I exit out because I am just stuck.
This game is just SO BIG, it's really hard sometimes to just sit back and enjoy because I just get so stuck, I exit the game and never come back for months, usually only with a new DLC to play the scenario and then try my sandbox zoos and exit out again.
I LOVE the game, I really do, just...again, so overwhelming! Guess I am curious if others have that problem and just hearing various things people do.
Hmm...yeah, maybe I just need to play with it more with no expectations. I'm likely just being far too judgmental on myself. Course, this is why I've been trying to build on scenario maps, but...still get stuck. But, okay, maybe I just play and don't stress when it doesn't work, but come back to it. Or, treat it like a learning experience instead of a masterpiece.
Thanks.
That's the idea! When I started I could barely manage to make a decent looking toilet! Once I had a clear theme in mind I just kept making individual facilities until MANY weeks later I realised I had enough individual buildings to create a coherent entrance area to my zoo, it took many months to add more on the same theme including a lot of failed efforts but eventually I had my masterpiece. You will too I am sure and I learned a lot about manipulating building parts to get the effects I wanted just from trial and error - good luck!
PS
If you go here you can see all the individual builds it took to make that little village lol, there is also a railway station but I wasn't able to get it to work as a blueprint, every one of these buildings started life as a bare facility that I built onto.
https://steamcommunity.com/sharedfiles/filedetails/?id=2015169876
PPS
I can't do landscaping either LOL
Know those youtubers often have way more experience in design than just playing PZ. So be kind to yourself as all that matters is if you feel good about the end result.
Also, it might be worth your time to look into creating a few heightmaps so that you can get the terrain close to what you envision more quickly.
My story I've done for a lot is to go back and fix the Myers zoos, especially as those ones had so little you could edit to actually improve. That's been kinda a starting point.
I do have a VERY set theme in mind I want to do with plenty of buildings to look at (though I do wish it was easier to pull reference images into PZ to use when building - I use the screens, but they aren't ideal). You just look at this massive building and it's like....where do you even START!?
But I guess I just...start, and mess around with it, not expecting to build the perfect replica on the first go.