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And after you've researched the animals themselves, the toy enrichment has screening plants that help. Plus the signs that say "Please be quiet"
The animals will still get stressed even then if the crowds build up, but it will be less often and there's more area for them to retreat to. The keep quiet signs help a bit with this. Long term you need the one way glass, first thing I set a mechanic researching is barriers to lvl5.
Is the stress being caused by any educational speakers encroaching in to their habitat? Thats my usual cause, and can be easily sorted by reducing their range, or placing them further away.
I have not noticed them get distressed by the educational speakers, but who knows? Not using them could work if so. Just use more educational displays.
(I don't know if they've changed it since in an update?)
I also find them useful for reducing the negative facility effect and raising appeal of shops and talk points etc
The zoopedia states the space each animal needs. So the more animals you have in a habitat the more space is needed. That goes for water and shelter needs also. I don't think that when juveniles are born even more space is needed, not until they mature. (I always build OTT habitats anyway, but I do play in the Sandbox.) More shelter is needed though for juveniles. What I have noticed is that stressed animals in PZ do very little to hide away from the cause of it! One thing that Frontier do not seem to realise is that animals in zoos are at least semi-tame, and used to people anyway. Even if it's just due to the staff who look after them. They don't get stressed.
Guests are often to be seen 'looking' at animals through walls!