Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The space seems to be calculated from the covered area the animals can access. So if we have just a roof hanging out in space the entire area under it counts. If we add a wall to that roof, the area that is reserved to keep the animal from clipping through the wall is deducted from that total. So if we have three walls the total is reduced considerably. The space required from a wall is dependent on the animal most of the small species its a bit more than half a meter. but larger animals it seems to be approximately half the defined width of the model used. Perhaps to make it easy they calculate that from the hitbox which includes slightly more than the farthest extent of the visual model.