Planet Zoo

Planet Zoo

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Guests not entering habitats
Just started to build a new zoo and made a peafowl habitat, but for some reason the quests won't go near it. I believe I have set everything up correctly (guest gates with path) so not sure what the problem is? I have done this type of habitat before in the past and had no issues...
The guests start to walk towards the habitat and then turn away and a thought comes up saying they wish they could have stayed longer to see the peafowl.
Any help appreciated!
https://steamcommunity.com/sharedfiles/filedetails/?id=1998338427
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Showing 1-14 of 14 comments
Kajsa_Kavat Feb 15, 2020 @ 9:07am 
I think the problem is, there are no guests in the zoo.
lucylocketlou Feb 15, 2020 @ 9:08am 
Haha there are guests in the zoo but not in the screen shot. As I said they start to go near the habitat and then turn away.
Kajsa_Kavat Feb 15, 2020 @ 9:10am 
Well, I think it would be best to show us the actual habitat that has the problem, with guests trying to enter.
Caduryn Feb 15, 2020 @ 9:19am 
WOW...... a Screenshot that DOESNT show the problem.....
lucylocketlou Feb 15, 2020 @ 9:19am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1998361879
Here is a screen shot of my entire zoo.
As I have said, the guests start to go near then turn around and 2bh they don't even get that close to the habitat before they do. I have even tried putting the habitat closer to the entrance and they did the same thing.
Kajsa_Kavat Feb 15, 2020 @ 9:23am 
Everything should be closer to the entrance, guests don't like to walk long distances without entertainment. Also I'd recommend playing the three tutorial missions in career mode.
lucylocketlou Feb 15, 2020 @ 9:23am 
Originally posted by Caduryn:
WOW...... a Screenshot that DOESNT show the problem.....

There is no need to be rude. Surely the issue is with the habitat. Like I said I thought I laid it out correctly so was just asking to see if anyone might see my issue and not provide a sarcastic comment. -.-
Last edited by lucylocketlou; Feb 15, 2020 @ 9:24am
lucylocketlou Feb 15, 2020 @ 9:29am 
Originally posted by Hlaine:
Everything should be closer to the entrance, guests don't like to walk long distances without entertainment. Also I'd recommend playing the three tutorial missions in career mode.

Thanks, I will give that a try. I did actually move it closer and they still did the same thing, but will just probably re-start and try again :). I have actually played the tutorials. I guess I just assumed this wasn't a long walk for them!
Caduryn Feb 15, 2020 @ 9:30am 
Originally posted by lucylocketlou:
Originally posted by Caduryn:
WOW...... a Screenshot that DOESNT show the problem.....

There is no need to be rude. Surely the issue is with the habitat. Like I said I thought I laid it our correctly so was just asking to see if anyone might see my issue and not provide a sarcastic comment. -.-
To see the issue, one need to see the whole.... thats how it always work. ^^
Kajsa_Kavat Feb 15, 2020 @ 9:31am 
And as long as you're testing the sandbox mode might be a better idea, no need to waste your cc as long as you're still figuring stuff out. And it will take a long time to figure everything out. ^^
lucylocketlou Feb 15, 2020 @ 9:42am 
To see the issue, one need to see the whole.... thats how it always work. ^^ [/quote]

Thanks, I will remember that for next time ^^
lucylocketlou Feb 15, 2020 @ 9:45am 
Originally posted by Hlaine:
And as long as you're testing the sandbox mode might be a better idea, no need to waste your cc as long as you're still figuring stuff out. And it will take a long time to figure everything out. ^^

Yes that's true! It's amazing how much there is to this game and how to keep the guests happy! The animals are quite straightforward, the guests not so much :P
Moving Target Feb 15, 2020 @ 11:02am 
Try placing either shops or one habitat literally at the entrance then expand out from there but don't have guests walking long distances, a good plan would be to have your initial builds within the power radius from the entrance to save money and keep everything nice and compact.
Moving your walkthrough exhibit so it's entrance is on that main path at the bottom of your screenshot should work
Last edited by Moving Target; Feb 15, 2020 @ 11:04am
lucylocketlou Feb 15, 2020 @ 11:47am 
Originally posted by Moving Target:
Try placing either shops or one habitat literally at the entrance then expand out from there but don't have guests walking long distances, a good plan would be to have your initial builds within the power radius from the entrance to save money and keep everything nice and compact.
Moving your walkthrough exhibit so it's entrance is on that main path at the bottom of your screenshot should work

Thank you, I have tried that and it worked! I obviously forgot that they can be a little lazy! :)
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Date Posted: Feb 15, 2020 @ 9:04am
Posts: 14