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I'm I over complicating this or do other people have a better system that works? What do you do? The genes and breeding is VERY complicated but this is the best method I've come up with so far.
So you start a new zoo when you start a new species, breed them up in that zoo and ship them into your "fancy working creative zoo"? Then if you need to trade or breed a species you go back to its.
Yes the market is odd, that's why i started this post, the quality or sanity of the stock market seems peculiar. Either people need to learn more about how to organise better breeding programs or their just winging it. lol Or the other option is the stock market stops working if people stop playing and there is not enough players to keep the game-play working.
Do you upload blueprints for your breeding/storage zoos and if you do where can i find them? Don't upload with the boundary because its an incredible pain to place, just upload the building, plants, habitat items etc as a building and if the barriers are complex add them as extra empty flat blueprints that I can place then, drag over to the habitat area I need them. i.e. upload the barriers separably so I can drag it over the building/habitat storage zones.
This is an early workshop item that I still find useful. Barriers are made after placement.
https://steamcommunity.com/sharedfiles/filedetails/?id=1937359669
How can you tell if you don't just have a load of clones saved up in storage then?
I have many little zoos, based on location - biome and continent. I trade or release all the males born in my zoos, once they mature, and buy breeding males off the auction, except for a few rare instances. I've found this to be the simplest way to avoid inbreeding. I like to store 3 to 4 females of each species, for breeding. Extra females I will auction off or release. With at least 3, I have a better chance of finding a good pairing when I come across a high stat male in the auction house.
I don't keep spreadsheets, but I do have a naming system that works for me. I take the names of the father and mother to create a middle name of sorts. I can tell who's who at a quick glance. I find this helpful when I am creating new herds or families - I will keep one sister and auction off the other sisters from the same mother. For the most part, I like to keep the family blood lines moving.
I don't really keep track of gene codes as I like to utilize the compare mates function to find the best pairings.
When it comes to pricing, I try to find that sweet spot of not too expensive, but not too cheap. Friendly competitive prices help to keep a species profitable enough for others to breed and ensure that other players can reasonably afford new animals. However, I do have "sales" now and then, especially when my trade center is getting full.
Then I'd just start getting animals that are worth more and released for lots of cc
That's the reason for a breeding zoo with multiple breeding pens. One can add A new animal occasionally to refresh the stock. But making good use of the compare mates tool will help prevent the stagnant stats and inbreeding that causes issues as well.
It's also worth mentioning that often two lesser rated animals can produce top rate animals more often that two 100% animals so being selective on breeding is a must.