Planet Zoo

Planet Zoo

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grampers62 Aug 9, 2022 @ 9:49am
Ride ticket prices and how to set them.
When you set the prices for your rides how do approach it? Do you just set them to what you think they need to be? Do you check the guests' thoughts and raise them till no guest says the tickets are a good deal or cheap? And do make all the stations the same price or set them for each station according to the guests' thoughts. Or do you judge by how many guests are at the stations?
Curious to see what others do and what they advise other players to do.
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Showing 1-7 of 7 comments
Starbucaneer Aug 9, 2022 @ 10:30am 
Hi Grampers, I dont use them. They always seemed to be buggy and not used by the majority of my Park Visitors.
BatWingSix Aug 9, 2022 @ 10:43am 
Never used them in Planet Zoo, but with Planet Coaster if it were the 'rides' like the transport stuff (trains, etc) in Zoo, i just set them to zero because donations and entry fee would usually cover any costs incurred with them... and it also makes it more accessible to get more people elsewhere to spend money there as opposed to not wanting to pay the fee and leaving before reaching that side of the park.
NanoGrrl Aug 9, 2022 @ 12:14pm 
My answer: Yes. ;) No, really, those are all good strategies that you mentioned. Start with a cheap ticket at each station ($5) or a bit more ($10-15) near the entrance. Then check on the finances of the ride as time goes on.

I generally wait on putting in rides (although I leave space for them) until guests start saying they have spent too much time walking and I have at least several hundred $K banked. I generally build transport rides either for safari purposes or to get people out to the far parts of the park--and sometimes both. And then I'll put some guest facilities near the stations, or at least something interesting for them to go to (habitat or exhibits), but this last is more my sense of what's right than what the game requires.
NanoGrrl Aug 9, 2022 @ 12:15pm 
By the way, set each station to "Any load" but don't turn on "Don't block station." The rides tend to go round and round while empty if that last thing is turned on.
cswiger Aug 9, 2022 @ 1:43pm 
I set 'em low since they help move people around the zoo. Usually by the time the zoo is big enough to that I build transport, it's making tons of cash already, so tweaking the pricing for the most profit doesn't really matter.

But if I notice that the queue is getting long enough to overflow, that's when one should increase the price some so that not quite as many people want to use it.
-=kraken=- Aug 9, 2022 @ 6:41pm 
my guess if the queues are too long then raise the price but if not many in the queue then lower the price
grampers62 Aug 10, 2022 @ 5:00am 
Adding my general strategy...
When I create a zoo I already have transport rides planed so they go in fairly early. In the beginning I set the price low and try to keep the profit as close to positive that I can. Once the zoo has grown and and more habitats are added near the ride I will begin raising prices to get the guests to stop saying the ride is cheap. That is set independently for each station. As the zoo continues to grow I will check back and reset the prices accordingly. There will eventually be a point where it becomes better to set all the stations to the same price.
At least that's my strategy when I want a profitable ride. Sometimes it isn't about profit and I just let it be whatever.
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Date Posted: Aug 9, 2022 @ 9:49am
Posts: 7