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Often the plant types make only minor influence on the animal's well being and many players use the listed biomes as just a guide. The benefit from sharing would likely out weigh the foliage losses. The bigger need is the amounts of plants required. Hope that helps.
Once you have plenty of enrichment toys available (through research), there is literally 0 benefit from combining animals that enrich each other. i.e. it's only really a useful tool in zoos where you haven't done much animal research yet.
Combining animals in habitats makes visitors happy, if the habitat has 3 (or more) species in it, but don't develop the habit of relying on the zoopedia for the information on what animals can be combined. All the zoopedia shows is those which 'enrich' each other, but 99% of viable animal combinations don't provide enrichment.
We also haven't added yet that the habitat for multi species requires the combined space for each species to keep stress issues down.
In a combined habitat that initial requirement is only used for one single species, that being which ever has the largest requirement.
The reason more space can help with stress is because it gives the animals more space to move around and thus potentially have fewer visitors at one time watching the animal. It's the visitors 'looking at' the specific animal that contributes the most to stress.
Noise is actually not even calculated by the game. What the do not disturb signs do is reduce the 'value' of those visitor eyeballs for all visitors within the radius of the sign, to simulate a reduction in noise.
As for fighting, the only stress related to animals fighting is for the animals who were actually in the fight. Whichever animal loses gets some stress. Animals giving birth nearby has no stress element at all....I have no idea where you got that from.