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I have an i9-11900k and an rtx 3090 and 64GBDDR. probably better than 99% of the people playing the game and well above the recommended specs.
i don't think so, unless they update the engine. if you find anything, lmk.
https://forums.frontier.co.uk/threads/mutli-core-processor-use.515085/
The more you add per frame the longer frame times get. Thats physics. And AI can't be multi-threaded as well. They would break. They have collision. You can't allow two AI to enter the same space. And multi-thread compute cannot prevent that. Math rules still apply to computers. You weren't taught math and physics in school because it wasn't important. It governs the real world. And your CPU.
ok well the game is just broken and will never be fixed then.
it only works fine by handicapping your zoo. your zoos will only be able to reach a certain size by capping the guests like that. that's the point of the thread. you're hard limited with what you can do based on a terrible engine.
So I disagree regarding that 'handicapping' standpoint.
Most CPU intensive simulation games avoid this problem by giving you smaller available space to build on, Planet Zoo developers are generous enough to give you far more space than you should ever need, but then leave it in your hands to constrain yourself appropriately for the hardware you play on. I like their approach better.
The game, Planet Zoo, is an unlimited build simulation. We can add as much as we want till the game becomes unplayable and/or unstable. Often players complain the game isn't optimized well. The reality is we must optimize our game play to fit within the limits of our computers. We can have a great experience playing if we do so. That being said, what one player thinks is poor performance might be great for another player.
Maybe if one is running an old I5 in a laptop with 4 GB of ram....