Planet Zoo

Planet Zoo

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Pony Nov 18, 2019 @ 7:27am
What is the point with power and water? (Sandbox)
::Sandbox only::

What is the thought behind the power stations and water stations?
The guests don't like them yet I can't hide them inside a building or underground but ... I can "hide" them out in the open if it's just out of range of the guest paths.

It makes no sense!

Also, the water treatment station has quite a ♥♥♥♥♥♥ range tbh, especially when you want to build a large habitat and don't want to put water treatment stations everywhere.

The whole creativity aspect of the sandbox mode gets interrupted when you constantly have to think about where to put power and water.
If there was a possibility to hide them inside buildings that would be a whole different story, that would eliminate the problem.


Blablabla, I know!

Is there a way around this? Can I somehow turn off power and water?
Is there a mod that allows you to hide them inside buildings?
Anything?

::Sandbox only::



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Showing 1-15 of 20 comments
Moosegun Nov 18, 2019 @ 7:34am 
Simple answer - zone based detection has much lower overhead than raycast based detection that would be required for a 'visual' solution. Would kill performance. That is my educated guess.

Also you can hide them under habitats, you can do some clever stuff with tunnels.
MessiahofMelons Nov 18, 2019 @ 7:37am 
Originally posted by Moosegun:
Simple answer - zone based detection has much lower overhead than raycast based detection that would be required for a 'visual' solution. Would kill performance. That is my educated guess.

Also you can hide them under habitats, you can do some clever stuff with tunnels.
Correct. Zone check is significantly easier.

To op.
I havnt played sandbox myself. Hsve you checked the options? If its not in there thrn no unless you want to do tunnels

Pony Nov 18, 2019 @ 11:26am 
@Moosegun:
I did try to bury them and that didn't work ... however! I did not think about actually putting them under the habitats. I shall try this and hopefully my frustration will be long gone!

@Messiah of Melons:
Yes I agree it's op, was just hoping for the option in sandbox, not anywhere else =)
Checked options, nothing there. Tunneling it is!

River Otter Nov 18, 2019 @ 11:45am 
Originally posted by Pony:
@Moosegun:
I did try to bury them and that didn't work ... however! I did not think about actually putting them under the habitats. I shall try this and hopefully my frustration will be long gone!

@Messiah of Melons:
Yes I agree it's op, was just hoping for the option in sandbox, not anywhere else =)
Checked options, nothing there. Tunneling it is!

You dont need to bury them, just pull them back a bit from the guest path. If you dont like the way they look, you can just build something around them. I have a simple example in my workshop.
wim1234 Nov 18, 2019 @ 11:47am 
Originally posted by Pony:
@Moosegun:
I did try to bury them and that didn't work ... however! I did not think about actually putting them under the habitats. I shall try this and hopefully my frustration will be long gone!

@Messiah of Melons:
Yes I agree it's op, was just hoping for the option in sandbox, not anywhere else =)
Checked options, nothing there. Tunneling it is!
jsu tplace them the normal distance away form a path, but you can tunnel them out of sight, or
build a nice building around it, as long as the mechanic can asess them.
River Otter Nov 18, 2019 @ 11:47am 
Originally posted by Pony:
@Moosegun:
I did try to bury them and that didn't work ... however! I did not think about actually putting them under the habitats. I shall try this and hopefully my frustration will be long gone!

@Messiah of Melons:
Yes I agree it's op, was just hoping for the option in sandbox, not anywhere else =)
Checked options, nothing there. Tunneling it is!

Example for setup: https://steamcommunity.com/sharedfiles/filedetails/?id=1910707447

They are out of range of guests so they have no complaints.
FoxTrot101 Nov 18, 2019 @ 12:44pm 
Supposedly they're talking about adding more options to Sandbox mode, and hopefully that will include the power and water options along with staff options.
Elegantdeath Nov 18, 2019 @ 12:49pm 
If you are wanting a large Habitat I would suggest burying all of your power and water treatments under the habitat and just create tunnels for the staff. This is what I've been doing and you can plop the facilities effectively right under where they are needed and they are then out of sight of the visitors!
Pony Nov 19, 2019 @ 11:02am 
Thank you all for your tips and tricks, much appreciated!
eldarad Nov 19, 2019 @ 11:05am 
Another option to consider is that the zone is spherical.If burying them underground doesn't work for a particular place, try up on the roof of something
Frito Bandito Nov 19, 2019 @ 11:50am 
It is very infuriating to deal with. I'm hoping for a future update on sandbox settings to turn off the need for water and power (like in JWE), start research at zero, and either toggle unlimited money and credits or be able to adjust how much you start off with (shift + 4 like in zoo tycoon? lol)

Until then, my zoo has a bunch of ant tunnels under habitats with power, water, and facilities. Poor staff have to walk like 8 miles underground just to get to a keeper hut, though. Alternatively, you could just ignore negative impact and tell guests to deal with it. But I'd rather they just stop being little B's about it.
wim1234 Nov 19, 2019 @ 11:54am 
if your keepers have to wlak far, the feeding will not work properly.
River Otter Nov 19, 2019 @ 12:22pm 
Originally posted by gary.methvin:
It is very infuriating to deal with. I'm hoping for a future update on sandbox settings to turn off the need for water and power (like in JWE), start research at zero, and either toggle unlimited money and credits or be able to adjust how much you start off with (shift + 4 like in zoo tycoon? lol)

Until then, my zoo has a bunch of ant tunnels under habitats with power, water, and facilities. Poor staff have to walk like 8 miles underground just to get to a keeper hut, though. Alternatively, you could just ignore negative impact and tell guests to deal with it. But I'd rather they just stop being little B's about it.

This is mind boggling to me. Theres no need to go through all of that. The aoe for each building isnt that large. You simply path around it.
I don't understand what some of you people are doing.
Dr NERD Dec 7, 2020 @ 3:54am 
Did y'all know that the solar panels don't have negative effects on guests? Don't know when they did that but I didn't know until the last scenario in Story mode. I felt like a ♥♥♥♥♥♥♥ idiot.


PS: Sorry to necro such an old post.
Whirl Dec 7, 2020 @ 3:58am 
What jacks me off is that the negative reaction has an aoe and the power has an aoe so you have your power further from your items.
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Date Posted: Nov 18, 2019 @ 7:27am
Posts: 20