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For the animals stressing you can add Do Not Disturb signs and ambient speakers. Plenty of hiding places in the habitat and 1 -way glass can also be helpful.
are the ambient speakers the educational ones? what about the hiding places? like bushes and shelters?
Ambient speakers are shown in Facilities/Speakers(or something like that) You put them in the enclosure and choose a sound that matches something they might hear in nature.(nature sounds)
Frontier themselves has debunked it, but unfortunately a lot of the community doesn't read the official forums where they did this, apparently, so the myth continues to be spread.
Do not disturb signs, one-way glass, and anything at all that breaks visitor line of site help animals with stress. So simply having more "cover" in a habitat that animals can duck behind can mitigate stress, that could be shelters, or just larger flora and rocks, or even just hilly terrain.
The best way to avoid animals getting stressed is to locate their habitat far away from crowded areas, because even 1-way glass, shelters and shut up signs don't do much if anything anymore once a certain number of guests crowds around the habitat. So making sure easily stressed animals are housed away from large crowds is the best way to go. Then combine that with all the other stuff and you shouldn't have any issues with it anymore.
As for your staff: make sure they have the needed staff rooms and other facilities close by and that everything is powered. Otherwise they'll spend all their time walking around and get tired before they even start working. Keepers will also only feed when the animals are really hungry, nto everytime the check the habitat. Also make sure they can actually walk in the habitat by checking the traversable area heatmap for staff. For mechanics make sure they're not also assigned to research because they tend to forget all their other jobs when that's the case.
When you got all that and it still doesn't work try resetting the habitats by deleting and rebuilding the gate or placing some new enrichment item in it. That forces the game to recalculate the navigation insade the habitat which fixes these issues most of the time.
Keepers (Tierpfleger in German) are the ones who feed the animals. Care takers are the cleaning staff.