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As for facilities, placing the scenery as part of the building group rather than just near it helps. For habitats being sure to see what the animals need is key. Keep an animal's info panel open to the scenery tab while placing the scenery. As for the zoo in general, More is good. Having scenery that is not part of a habitat Will help.
It seems that guests want to see a fair bit of scenery as well as animals and shops.
Also, that scenerey rating thing is kinda ♥♥♥♥♥♥ up. You have to place the items near the educator speaker. Guess it has radius similar to other stuff.
Here's a "trick" that I almost never use, because it is cheesy, but it does work. Scenery placed under the terrain does count. So if you have difficulty getting the scenery rating up in the space available, just stack something that gives a good boost to the rating underneath whatever you are trying to raise the scenery for.
You can just stack one of the same item that gives a really good boost, one on top of the other, completely out of sight until it reaches 100%. It's particularly effective for habitats with animals that have low "coverage" thresholds, seeing as plants/trees are generally the best scenery boost but they don't want much of them in their actual habitat.
Yah...like I said, it is cheesy.
Yeah it's messed up at times no doubt. I once had a point where after I finished putting down a bunch of propps, it said "food throw path is blocked" UGH!!! really game? >.<
Yeah I don't use mods.
While that may be true for other games (like Skyrim, for example), that is not true for Planet Zoo. All blueprints are made in-game using in-game native items and saved-in game, as well as uploaded to the workshop in-game. There are NO external "cheat" mods on the Planet Zoo Workshop. Everything there was made in-game.
This item is simply a blueprint of the same plant pasted in the same spot multiple times.
I mean, you can go make a blueprint in-game and see for yourself how it works.