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As soon as the zoo is making decent money, pay back the entire loan early to get out of paying more interest.
What really helps early on as well is putting in habitats with 3 species. Visitors love mixed-habitats and the golden number to get them the most happy is to have 3. This also saves you money early on in terms of building the habitats.
Some people will tell you to start with exhibit animals, which is a viable strategy, but they are actually more expensive to get started than a habitat and get less donations. So though it's viable, it's actually slower.
Edit to add: And yes, education is an important factor in getting visitors to donate, and for their willingness to spend overall (gift shops,etc.)
Thanks!! I didn't even know that there was an animal appeal stat, I'll try to keep my eye open for it my next attempt. Are there any huge expenses I should be aware of like overhiring staff or having too many stores?
That way I can gradually bump it up and gradually add shops as needed and keep a good finger on the pulse of what specifically is needed first.
Also, don't forget to increase ticket prices as you add animals.
Finding a strategy that works for your personal style of play will eventually come as you play so don't get too worried about what others do but do see what works for others and see what works for you.
i.e. not taking out a loan just slows down your income growth rate while taking one out and then paying it back early has no down side, so there's no reason not to do it.
Don’t build all the buildings the game yells at you to make. Quarantines aren’t that important, tbh. And you don’t need security guards when your zoo is small. Research is important because it’ll get you things that will make your life easier. But they can probably wait a bit too.
I had no clue about this, but if the conservation credits are the leaf thingies I think I'll be in decent shape for my next zoo haha
I hadn't sold any animals from my previous zoos so this is going to be a change for me lol, but I'll keep it in mind!!
I think my two starter exhibits in my previous zoos were Lions and Wolves so this tracks for me lmfao
You'll have to get used to selling animals; especially when it comes to exhibits... Exhibits that have spiders (for instance) breed way faster than its population dies out...which results in overcrowding (or in gameterms; Social groups that are too large) which causes the animal's housed in the exhibit to drop in wellfare quite rapidly. Unlike habbitat animals you can't release exhibit "insects" into the wild for conservation credit...but you CAN selll them for money... in some cases; a single culling of an exhibit to get it back to healthy status can easily net you over $20K.
So you HAVE to sell exhibit animals in order to prevent protesters from showing up and in doing so can make a LOT of money... If you combine that with (for example) Diamond back Terrapin tortoises/turtles; a single culling of all your exhibits to keep them happy can make you an easy $100K with as few as 4 exhibits.... exhibits you bought for $3.5K /pc (14K total) and maybe 8x 2 exhibit animals (somewhere around 15K)... so if you REALLY want to make it easy on you... buy those 4 exhibits for a grand total of around $30K to make around $100K/yr....
Not going to tell you which animals those are though; wouldn't want to spoil all the fun for you ;) But having said that... 4 exhibits alone SHOULD make you enough money each year from keeping them "socially happy"
Yes it is tedious, but in the beginning the player has nothing else to do and very few other sources of income, so why not farm some exhibits? Once the income begins flowing well, and any loans are paid off, they can demolish the exhibits if it pleases them to do so. And yes your exhibits are less profitable if you turn off the breeding. Duh.
I turn off the breeding because it's not worth it, imo, not the other way around.
Now if they would just get around to adding a toggle option on exhibits that would auto-sell offspring if turned on....I'd be all for it then. I don't say no to additional income, only to needless tedium.