Planet Zoo

Planet Zoo

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joanlwickham Apr 23, 2022 @ 9:48am
game is too hard...
I have tried and tried.... but this game is just too difficult to understand.... I immediately get protestors... then I just want to quit.... i could never unstress the aardvarks... nothing told me the building had no power. Animals not getting fed.... a mess.
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Showing 1-15 of 39 comments
Jaggid Edje Apr 23, 2022 @ 9:55am 
If you take the time to play through all of the career scenarios and read all of the game information in the Help menu (question mark in the top left corner), you will learn all of the aspects of the game needed to be successful.

If you try to jump in and play other game modes without doing that though....yep, it's going to be a struggle.

The career scenarios as a whole gradually introduce game concepts until you've covered all of them by the last scenario....but it's a really time consuming way to learn the game. I was at over 100 hours played by the time I finished them all. For that reason, I don't disagree with your criticism.
HeatherG Apr 23, 2022 @ 10:49am 
Originally posted by joanlwickham:
I have tried and tried.... but this game is just too difficult to understand.... I immediately get protestors... then I just want to quit.... i could never unstress the aardvarks... nothing told me the building had no power. Animals not getting fed.... a mess.
If you get protesters then the animals needs aren't being met. If they are unhappy (not enough food or enrichment items, a dirty enclosure, not enough space) then protests occur. Just click on the animal to see what needs to be corrected.

To un-stress the aardvarks use 2 way glass so they aren't aware of people watching them. A few animals are like that and they are one. IF you're in career or franchise mode they need to be researched first. Just research "barriers" until you get them. In the mean time give them a shelter that's far enough away from guests that they don't get bothered by it.

The first 3 scenarios are tutorials so it can help you learn how to do things like placing power down and many other things. AND you can always ask here. Everyone is more than happy to help you out.
Last edited by HeatherG; Apr 23, 2022 @ 10:49am
Satai_Delenn Apr 23, 2022 @ 4:08pm 
Originally posted by HeatherG:
Originally posted by joanlwickham:
I have tried and tried.... but this game is just too difficult to understand.... I immediately get protestors... then I just want to quit.... i could never unstress the aardvarks... nothing told me the building had no power. Animals not getting fed.... a mess.
If you get protesters then the animals needs aren't being met. If they are unhappy (not enough food or enrichment items, a dirty enclosure, not enough space) then protests occur. Just click on the animal to see what needs to be corrected.

To un-stress the aardvarks use 2 way glass so they aren't aware of people watching them. A few animals are like that and they are one. IF you're in career or franchise mode they need to be researched first. Just research "barriers" until you get them. In the mean time give them a shelter that's far enough away from guests that they don't get bothered by it.

The first 3 scenarios are tutorials so it can help you learn how to do things like placing power down and many other things. AND you can always ask here. Everyone is more than happy to help you out.

Actually, you want one-way glass, not two-way glass. Using two-way glass allows the aardvarks to see out and know they're being watched. One-way glass allows visitors to see in but the aardvarks can't see out.
Jaggid Edje Apr 23, 2022 @ 4:16pm 
Interesting typo...I didn't even notice she had made that when I read her response earlier, good looking out @Satai_Delenn!

Also worth mentioning that the "Do Not Disturb" signs do help a little. Not nearly as much as one-way glass, but they minimize the issue to some degree and are useful for super busy habitats as well as when you haven't gotten that one-way glass researched yet.

Another thing that helps is giving the animals more 'cover' in their habitat. By cover, I don't necessarily mean shelter. Anything that breaks visitor line of sight works. So even scenery, trees, rocks, stands of reeds, etc. all help.

I (stupidly) built a Greater Flamingo habitat right next to the main entrance of my current zoo, and I built it in a way that I one-way glass isn't a good option. Do Not Disturb signs and stands of reeds are the only things keeping the protestors away.
Last edited by Jaggid Edje; Apr 23, 2022 @ 4:27pm
Winter Turtle Apr 23, 2022 @ 6:00pm 
Originally posted by Jaggid Edje:
Interesting typo...I didn't even notice she had made that when I read her response earlier, good looking out @Satai_Delenn!

Also worth mentioning that the "Do Not Disturb" signs do help a little. Not nearly as much as one-way glass, but they minimize the issue to some degree and are useful for super busy habitats as well as when you haven't gotten that one-way glass researched yet.

Another thing that helps is giving the animals more 'cover' in their habitat. By cover, I don't necessarily mean shelter. Anything that breaks visitor line of sight works. So even scenery, trees, rocks, stands of reeds, etc. all help.

I (stupidly) built a Greater Flamingo habitat right next to the main entrance of my current zoo, and I built it in a way that I one-way glass isn't a good option. Do Not Disturb signs and stands of reeds are the only things keeping the protestors away.

I thought Greater Flamingos were fine with guests?
Jaggid Edje Apr 23, 2022 @ 6:19pm 
@Winter Turtle They get very stressed by them if there's a lot of visitor activity. Pretty much I never have issues with them unless I put them in my highest traffic areas, such as right next to the main zoo entrance.
Satai_Delenn Apr 23, 2022 @ 6:59pm 
Originally posted by Jaggid Edje:
Interesting typo...I didn't even notice she had made that when I read her response earlier, good looking out @Satai_Delenn!

Also worth mentioning that the "Do Not Disturb" signs do help a little. Not nearly as much as one-way glass, but they minimize the issue to some degree and are useful for super busy habitats as well as when you haven't gotten that one-way glass researched yet.

Another thing that helps is giving the animals more 'cover' in their habitat. By cover, I don't necessarily mean shelter. Anything that breaks visitor line of sight works. So even scenery, trees, rocks, stands of reeds, etc. all help.

I (stupidly) built a Greater Flamingo habitat right next to the main entrance of my current zoo, and I built it in a way that I one-way glass isn't a good option. Do Not Disturb signs and stands of reeds are the only things keeping the protestors away.

You're welcome, and good to know about the "do not disturb" signs. I haven't tried those yet. I do know about the plants and trees and rocks. I use them as much as possible to hide transformers and such from guests' view, and yes, also to soothe the animals. I watch the welfare thing on their personal charts very carefully when creating habitats. I want happy and healthy animals. And I must be doing something right, because I have a major Capybara population explosion! It's impossible to keep up with them. They're worse than rabbits! I was adding memorial plaques when they died, but so many have died of old age that I just don't have the room or the time to fill them out and place them anymore.
[INTRO] Maxumous Apr 23, 2022 @ 8:13pm 
Originally posted by joanlwickham:
I have tried and tried.... but this game is just too difficult to understand.... I immediately get protestors... then I just want to quit.... i could never unstress the aardvarks... nothing told me the building had no power. Animals not getting fed.... a mess.

You must go through the Tutorials to know what the animals want, this will help towards your protesters. You must of not done the Tutorial for some reason or skipped it. Taking care of your animals is number one and Tutorial explains that all and goes through it with you.
turdsmcpoop Apr 23, 2022 @ 8:24pm 
Originally posted by Winter Turtle:
Originally posted by Jaggid Edje:
Interesting typo...I didn't even notice she had made that when I read her response earlier, good looking out @Satai_Delenn!

Also worth mentioning that the "Do Not Disturb" signs do help a little. Not nearly as much as one-way glass, but they minimize the issue to some degree and are useful for super busy habitats as well as when you haven't gotten that one-way glass researched yet.

Another thing that helps is giving the animals more 'cover' in their habitat. By cover, I don't necessarily mean shelter. Anything that breaks visitor line of sight works. So even scenery, trees, rocks, stands of reeds, etc. all help.

I (stupidly) built a Greater Flamingo habitat right next to the main entrance of my current zoo, and I built it in a way that I one-way glass isn't a good option. Do Not Disturb signs and stands of reeds are the only things keeping the protestors away.

I thought Greater Flamingos were fine with guests?
I mean, they're ok with guests.
https://steamcommunity.com/sharedfiles/filedetails/?id=2798887572
Jaggid Edje Apr 23, 2022 @ 8:28pm 
Until there's too many guests all looking at them at once. Then they freak out and get stressed. If you grow your zoo large enough and have them in a busy area, you'll see.
TXBelle Apr 23, 2022 @ 8:50pm 
I understand 100% I pretty much only play sandbox so I am not too stressed out
Lord Argon Apr 23, 2022 @ 11:56pm 
Originally posted by turdsmcpoop:
Originally posted by Winter Turtle:

I thought Greater Flamingos were fine with guests?
I mean, they're ok with guests.
https://steamcommunity.com/sharedfiles/filedetails/?id=2798887572
:laughing_yeti:
nanda.ag Apr 24, 2022 @ 12:10am 
Yes Aardvarks are very shy animals and it didn't help that they are very top of the animal trading menu by default and only cost coins so that most ppl like myself put them down right at the entrance which tends to get really busy, next animal that has this kind of problem is Aldabra Giant Tortise :D
Jem Apr 24, 2022 @ 1:50am 
you can also put a be quiet sign near the shy animals, its in security i believe. does help a little
HeatherG Apr 24, 2022 @ 4:59am 
Originally posted by Satai_Delenn:
Originally posted by HeatherG:
If you get protesters then the animals needs aren't being met. If they are unhappy (not enough food or enrichment items, a dirty enclosure, not enough space) then protests occur. Just click on the animal to see what needs to be corrected.

To un-stress the aardvarks use 2 way glass so they aren't aware of people watching them. A few animals are like that and they are one. IF you're in career or franchise mode they need to be researched first. Just research "barriers" until you get them. In the mean time give them a shelter that's far enough away from guests that they don't get bothered by it.

The first 3 scenarios are tutorials so it can help you learn how to do things like placing power down and many other things. AND you can always ask here. Everyone is more than happy to help you out.

Actually, you want one-way glass, not two-way glass. Using two-way glass allows the aardvarks to see out and know they're being watched. One-way glass allows visitors to see in but the aardvarks can't see out.
Yeap you got me there lol. Good old typo's. I read a lot as u can imagine so yeah I mess up every once in a whiile. Sorry :)
Last edited by HeatherG; Apr 24, 2022 @ 4:59am
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Date Posted: Apr 23, 2022 @ 9:48am
Posts: 39