Planet Zoo

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AirToob Jan 3, 2022 @ 11:01pm
Cannot connect path to keeper habitat entrance
I have a steel mesh fence in an open, perfectly flat area with no trees nearby.
Have flattened to foundation everywhere.
All "disable collision" settings are ticked.

If I put a habitat entrance anywhere on one long side, it cannot connect to any keeper path, and I can't lead a keeper path away from it.

When I insert the entrance, the initial path connected to the entrance has a big kerb, if that's relevant.

Any ideas about what could be causing the mismatch?
Last edited by AirToob; Jan 3, 2022 @ 11:22pm
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Showing 1-13 of 13 comments
Nioell Jan 4, 2022 @ 12:42am 
Would be good if you could post a pic, that makes it easier to find the cause.

A few things: did you make sure the gate is placed in the right direction? Sometimes it happens that it's the wrong way around so the path connection is inside the habitat instead of outside it.

Make sure the "flatten terrain" option is unchecked in the path menu and there's no water or anything else close by that can "obstruct" the path.

Make sure the path you're trying to place isn't too wide. Sometimes they can't connect when you're trying to place a say 6m wider one but there's only space for a 4m path left.
AirToob Jan 4, 2022 @ 2:30am 
Originally posted by Nioell:
Would be good if you could post a pic, that makes it easier to find the cause.

A few things: did you make sure the gate is placed in the right direction? Sometimes it happens that it's the wrong way around so the path connection is inside the habitat instead of outside it.

Make sure the "flatten terrain" option is unchecked in the path menu and there's no water or anything else close by that can "obstruct" the path.

Make sure the path you're trying to place isn't too wide. Sometimes they can't connect when you're trying to place a say 6m wider one but there's only space for a 4m path left.
Thanks for your suggestions.

Yes, gate placed in the right direction!

"Flatten terrain" makes no difference whether on or off.

I have done a multiple select from above to make sure there aren't any buried items - there aren't. Nothing goes underground below here.

No trees nearby, or anything else except flat short grass.

I always use 4m paths for keepers.

I haven't taken and posted a screenshot on PZ yet. Would you mind telling me how to do that? This particular screenshot wouldn't be public to everyone, just for people reading this thread.
Last edited by AirToob; Jan 4, 2022 @ 2:32am
Nioell Jan 4, 2022 @ 3:17am 
Originally posted by AirToob:
Originally posted by Nioell:
Would be good if you could post a pic, that makes it easier to find the cause.

A few things: did you make sure the gate is placed in the right direction? Sometimes it happens that it's the wrong way around so the path connection is inside the habitat instead of outside it.

Make sure the "flatten terrain" option is unchecked in the path menu and there's no water or anything else close by that can "obstruct" the path.

Make sure the path you're trying to place isn't too wide. Sometimes they can't connect when you're trying to place a say 6m wider one but there's only space for a 4m path left.
Thanks for your suggestions.

Yes, gate placed in the right direction!

"Flatten terrain" makes no difference whether on or off.

I have done a multiple select from above to make sure there aren't any buried items - there aren't. Nothing goes underground below here.

No trees nearby, or anything else except flat short grass.

I always use 4m paths for keepers.

I haven't taken and posted a screenshot on PZ yet. Would you mind telling me how to do that? This particular screenshot wouldn't be public to everyone, just for people reading this thread.

You can either use F12 to make a screen in steam and upload that to your profile and link it here or press print on your keyboard paste that into an art/preview programm, save it as jpeg and upload it to imgur and link that. The first one's probably less complicated xD

Another thing that just came to mind is that sometimes the paths won't connect when there isn't enough space to form the connection. Do you get any warnings btw? Like "obstructed" or "malformed path" or something?
Jaggid Edje Jan 4, 2022 @ 4:47am 
If you can't do the F12 for a steam screenshot (because, say, PZ doesn't work with the overlay enabled for you...like it doesn't for me), using the printscreen method works great. You don't actually need to have an account at any external file image sharing site. You can upload the resulting jpg right here on steam at your "Art" section of your profile. That's what I do to share PZ screenshots.
grampers62 Jan 4, 2022 @ 4:57am 
From your description it sounds like a terrain issue is causing the path and the gate to not connect. Another option to try would be to delete sections of the main path near the gate, apply smoothing to the terrain and replace those path sections. One might also try simply moving the gate slightly.
AirToob Jan 4, 2022 @ 7:38am 
Thanks everyone. I'm leaving the issue for now, since I have put the gate somewhere less problematical, and have noted the screenshot solutions. I have a public area for photos on my own web site so it's no problem uploading screenshots in the future to there and linking them as you suggest.

BTW when I deleted the working gate in order to try to show the problem to you, I had that hilarious scenario where people run screaming from dangerous animals "escaping", all placidly still grazing in the temporarily gateless habitat...
Last edited by AirToob; Jan 4, 2022 @ 7:41am
audiolady Jan 4, 2022 @ 8:44am 
Animals:"What the bleep? Why aren't they paying attention to us?"
Jendowoz Jan 4, 2022 @ 1:22pm 
You can also just give the barrier a tweak and that may help also.
Jaggid Edje Jan 4, 2022 @ 5:36pm 
Originally posted by AirToob:

BTW when I deleted the working gate in order to try to show the problem to you, I had that hilarious scenario where people run screaming from dangerous animals "escaping", all placidly still grazing in the temporarily gateless habitat...

That is because the gate is what defines it as a habitat. When you remove a gate, those animals were considered not inside a habitat, until you put a gate back.

Gates are to habitats what periods are to sentences when you don't have a period you don't know what words are inside what sentences and all of the visitors reading it get confused and run away
audiolady Jan 4, 2022 @ 5:59pm 
Aaaaaaaaaahhhhhhhhhhh! Escaped dangerous words!
Varick Jan 4, 2022 @ 7:17pm 
Originally posted by Jaggid Edje:
Originally posted by AirToob:

BTW when I deleted the working gate in order to try to show the problem to you, I had that hilarious scenario where people run screaming from dangerous animals "escaping", all placidly still grazing in the temporarily gateless habitat...

That is because the gate is what defines it as a habitat. When you remove a gate, those animals were considered not inside a habitat, until you put a gate back.

Gates are to habitats what periods are to sentences when you don't have a period you don't know what words are inside what sentences and all of the visitors reading it get confused and run away

Brilliant touch not to have a period at the end of your sentence. :D
AirToob Jan 4, 2022 @ 9:09pm 
Originally posted by Jaggid Edje:
Originally posted by AirToob:

BTW when I deleted the working gate in order to try to show the problem to you, I had that hilarious scenario where people run screaming from dangerous animals "escaping", all placidly still grazing in the temporarily gateless habitat...

That is because the gate is what defines it as a habitat. When you remove a gate, those animals were considered not inside a habitat, until you put a gate back.

Gates are to habitats what periods are to sentences when you don't have a period you don't know what words are inside what sentences and all of the visitors reading it get confused and run away

Yes, I knew I should have written "hilarious but logical"!
audiolady Jan 5, 2022 @ 1:41pm 
Or showed how out of breath you were after saying that whole long sentence at once!
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Date Posted: Jan 3, 2022 @ 11:01pm
Posts: 13