Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm hoping to find out that that's not the case, at least in this game.
Does anyone know one way or another, for a fact?
I will keep an eye on those wedding ring symbols...
Much appreciated if so.
One could assume that it only prevents pregnancy but still allows mating, but that is just conjecture at the moment.
If an animal's mate has died or even been removed from the habitat, the social tab will often show usually include a timer that shows how long you have to wait before the bond is broken.
One trick, depending on how you play, is that you can move the animal to the trade center while you wait out the mating timer. (You can use the compare mates feature to determine if their bonding has opened up again). This takes away some of the realism, of course, so some players may not want to use it. But it is occasionally helpful if you've got a really high stats animal whose lifespan you don't want to waste.