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Hm, might be! Thanks!
All part of the game to keep players from just using basic facilities.
Which exhibit animals are best for that?
I'm still going to have to take out the $5,000 loan to make the next exhibit!
On an unrelated note, I forgot to look at the barrier type, placed null barriers instead of glass, and the animal kept wandering in and out of the habitat!
1) Ensure you have donation bins.
2) High rating animals (red pandas are a GREAT starter - get you CC or cash release vs sell).
3) Check your guest needs re: drink, food, shopping. If you see a line, add another shop.
4) Run the game in 3x speed - your animals will breed and babies age much faster to get your cash (learned this trick from getting all my gold statues in the timed scenarios - I NEVER lack for cash for long).
5) Exhibit animals with high breeding are also good for selling. The bugs...yikes, you can't sell them fast enough in 3x speed! 🤣
lol for that matter just pick any fast breeding animal and turn it on 5x faster...
I played 5x fast on the first 100 years or so...now I play 5x slow...
Little flowers and such only cost 10-30 bucks and make the guests happier which brings in money. Any time you can spend money adding things to make them happier you should.
I get confused trying to get temperatures right in celsius.
Numbers hurt my brain! I'm more of a word person.
I'm trying to keep the habitats fairly constant with that zoo map.
I will definitely add those bugs you mentioned, thanks!
I made the mistake of the diamond back turtles for accuracy, so it's taking forever to have a lot of them.