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This happens because the water-fill level is not a gradient choice, it's a stepped choice (on like a 1m vertical grid) so if the terrain you carve the pool into already has parts that are just below one level of the grid while other parts are just above that level you end up with parts of the "bank" that are too low.
When using the water fill tool (or more aptly trying-to-use), it shows a red water-level-line where the water will want to go, so if you move the camera along the bank all the way around you should be able to see where it is wanting to spill out and just raise any sections showing spill-out by a little a bit.
The easiest way to prevent this is to to just ever so slightly raise the terrain of the area where you plan to carve out the pond and then level the whole area with flatten to foundation before you carve out the pond. Then this doesn't happen.
put the push terrain in the middle. Click once for very shallow (move the middle circle around within the template clicking once each time) , more for deeper, then remove the template, no smoothing necessary if shallow and add water. Hope this helps. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2474835057