Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had pathing issues like that in literally every scenario that had pre-constructed zoo. Literally every single one.
The solution is to delete the paths where they are getting stuck, and completely rebuild the pathways in that area. Turn off curbs-on-ground and don't use "align to grid" for putting the new paths in, if you want to gaurantee you won't have problems.
For the zoo you're talking about, I had issues just outside the ticket booth area as well in the non-buildable part. What I did was delete and rebuild the ticket booths and the issues went away. Note, people may still get temporarily stuck, but it shouldn't last long.
Another option is to delete the ticket booths AND visitor spawners entirely and just build a new entrance from scratch. You lose money in the process though (costs 150,000 to build a new spawner and you only get 101,000-ish for deleting the old ones).
Tried to log in to frontier and report my observations but I forgot my password and their system isn't responding to password resets
Yah, If I recall correctly, my fix was to delete the 3 ticket booths, make a path connection on the left and the right and just dead end the middle one. Then I built a ticket booth on just the right and left path piece that I added.
You don't need 3 ticket booths for that scenario anyway. Just expand slowly so you don't get a big rush at the gate all at once to be safe.
I'm noticing the leftmost path (looking out to sea) is where the main corruption occurs. Going to try removing that gate and see what happens.
Yep, that's exactly where they were hanging up for me. On the curb/edge between the middle and left path, toward the left side.