Planet Zoo

Planet Zoo

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grampers62 Apr 28, 2021 @ 5:57pm
Goodwin Memorial issues!
Several little things in that little zoo but one stands out as a HUGE issue!
The entrance has more of those bad path tiles where guests get stuck. Including the Inspector! It seems this is the only scenario that we cannot access those path tiles meaning we soon get a jam of hundreds of guests. No one comes in and no one gets out...
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Showing 1-7 of 7 comments
Jaggid Edje Apr 28, 2021 @ 6:11pm 
I recently went back and did all of the career scenarios again in order to get credit for the achievements that require they be completed on "hard" mode, because difficulty settings didn't exist back when I first did them.

I had pathing issues like that in literally every scenario that had pre-constructed zoo. Literally every single one.

The solution is to delete the paths where they are getting stuck, and completely rebuild the pathways in that area. Turn off curbs-on-ground and don't use "align to grid" for putting the new paths in, if you want to gaurantee you won't have problems.

For the zoo you're talking about, I had issues just outside the ticket booth area as well in the non-buildable part. What I did was delete and rebuild the ticket booths and the issues went away. Note, people may still get temporarily stuck, but it shouldn't last long.

Another option is to delete the ticket booths AND visitor spawners entirely and just build a new entrance from scratch. You lose money in the process though (costs 150,000 to build a new spawner and you only get 101,000-ish for deleting the old ones).
Last edited by Jaggid Edje; Apr 28, 2021 @ 6:22pm
grampers62 Apr 28, 2021 @ 6:48pm 
I think the issue really lies in the group unit of guests getting caught on the convergence of three or more path options. I've noticed the issue is most likely to occur on 4 meter grid paths. some groups are simply too big for a four meter path.
Tried to log in to frontier and report my observations but I forgot my password and their system isn't responding to password resets
Jaggid Edje Apr 28, 2021 @ 7:05pm 
Originally posted by grampers62:
I think the issue really lies in the group unit of guests getting caught on the convergence of three or more path options. I've noticed the issue is most likely to occur on 4 meter grid paths. some groups are simply too big for a four meter path.
Tried to log in to frontier and report my observations but I forgot my password and their system isn't responding to password resets

Yah, If I recall correctly, my fix was to delete the 3 ticket booths, make a path connection on the left and the right and just dead end the middle one. Then I built a ticket booth on just the right and left path piece that I added.
You don't need 3 ticket booths for that scenario anyway. Just expand slowly so you don't get a big rush at the gate all at once to be safe.
grampers62 Apr 28, 2021 @ 11:35pm 
Working on something like that...
I'm noticing the leftmost path (looking out to sea) is where the main corruption occurs. Going to try removing that gate and see what happens.
Jaggid Edje Apr 29, 2021 @ 8:51am 
Originally posted by grampers62:
Working on something like that...
I'm noticing the leftmost path (looking out to sea) is where the main corruption occurs. Going to try removing that gate and see what happens.

Yep, that's exactly where they were hanging up for me. On the curb/edge between the middle and left path, toward the left side.
grampers62 Apr 29, 2021 @ 9:22pm 
Seems to be the optimum fix considering...
grampers62 Apr 30, 2021 @ 6:34am 
It works with no loss of room to get through!
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Date Posted: Apr 28, 2021 @ 5:57pm
Posts: 7