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There are multiple ways to create suitable habitats for skittish animals like the okapi or the sable antelope. It's always a good idea to create areas for these animals that are sheltered and covered in such a way that the guests can not see them and where they can safely retreat. You can accomplish this by creating a building as a shelter or by providing a shelter that lies around a corner. Always make sure that the animal has a safe and quiet place where it can isolate itself from the guests.
Signs can help but theyre only a minor solution to the problem. Issues with stressed animals are almost always caused by the layout of your habitat. One way glass is a much more effective solution and creating screening plants helps as well. This doesn't solve the stress caused by the noise that the guests make however. There is no surefire way to reduce noise but the most effective way to solve this problem is by creating multiple view points around the habitat combined with larger paths so that the guests can spread out. A large amounts of guests in a small area will stress out a lot of animals as they produce a lot of noise even when there are signs present.
The guests do not have to enter through a guest gate to create a walk-in habitat. I simply create an elevated path or bridge that lies within the confines of the habitat. As long as the raised path is in the habitat itself it will count as a walk-in habitat for the guests. Their thoughts will say something along the lines of ; I can't believe that I'm in the salwater crocodile habitat!
I made a saltwater crocodile habitat where the guests walk along a wooden bridge above the water. This habitat counts as a walk-in habitat and it's one of the most popular habitats in my zoo for that reason.
I hope that this helps!
Question on this last part:
I have several habitats where an elevated path starts climbing outside the habitat, crosses the habitat (including water areas inside it) and then descends on the other side. Is this what you are describing? I have never heard a comment from a guest such as you describe. My elevated path just seems to be another (quite successful) viewing area, as well as counting towards any "hard shelter" requirement. My elevated path is at least twice as high off the ground within the habitat as the surrounding barriers, is that the problem?
If you click on the habitat you'll see the most common guest thoughts about that habitat. If the habitats counts as a walk-in habitat you'll see it here. I recommend checking there first.
If your guests do not see this as a walk-in habitat then it could be for a multitude of reasons. The path that I made starts to rise within the habitat itself and the guests are seperated from the saltwater crocodiles by a wall of rocks. I used the null barrier to mark the rocks as a habitat barrier but the path itself already starts within the confines of the habitat. My barriers are situated below the path. The walkway that I made covers the entire length of the habitat before descending again towards the other side.
I used a similar principle for a gharial habitat. I made a stone bridge that crosses a river section within the habitat and this bridge also counts as a walk-in section.
It might be caused by the height of the path but it's hard to say. Your barrier could also be the issue. It could be any number of reasons so it might take some tinkering.
Some of the mechanics in this game are a bit finnicky sometimes.
Anything that works as a nontransversable (terrain, construction pieces, plants, rocks, etc.) for the species will work . For the easiest example, say you build a pit habitat for African Wild Dogs with a path overlook. Just use a null field on the outside of the path and the guests will be happy because they are in the habitat and, thus, also happier because they consider it a great view. No guest gate is needed.