Planet Zoo

Planet Zoo

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Animal Talk Point Malfunction?
Why do i keep getting the notification " animal talk point inaccessible" Do we have to place them in a certain spot? i just have it on the normal guest walking path infront of the glass enclosure wall.
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Showing 1-9 of 9 comments
Nariel Feb 1, 2021 @ 1:37pm 
It's a bug. If you can see that the educator reaches the talking point and do the talk then ignore the notification

I'm sure Frontier is aware of it and hopefully they are trying to fixing it :)
Last edited by Nariel; Feb 1, 2021 @ 1:39pm
HeatherG Feb 1, 2021 @ 1:55pm 
If you can please add to this report it can help to get it confirned and fixed. Please, while filling it in click on “reproducable” so it counts as a contribution.
https://issues.frontierstore.net/issue-detail/22795
Thanks!
MissedHurry Feb 1, 2021 @ 2:43pm 
I think this also happens when there's not enough time for the educator to get to the talking point. Make sure the next scheduled talk is at least 3 months in the future, in order for them to get there on time.
LosWashos Feb 7, 2021 @ 6:27am 
I have the same bug but in addition for me all visitors start walking to the animal talk one month before without a chance of ever reaching it and turn back around when the talk starts and go back where thay came from - this causes fps drops as well as a loss in income due to them walking and loosing haapieness... Does anyone know what to do?
MissedHurry Feb 7, 2021 @ 8:19am 
Originally posted by LosWashos:
I have the same bug but in addition for me all visitors start walking to the animal talk one month before without a chance of ever reaching it and turn back around when the talk starts and go back where thay came from - this causes fps drops as well as a loss in income due to them walking and loosing haapieness... Does anyone know what to do?

As far as I know, it's pretty much the same as I said before. The guests need enough time to arrive at the talk, too. Just schedule it a little further apart than you have been. Perhaps 4 months apart will suffice.
LosWashos Feb 7, 2021 @ 9:09am 
Originally posted by MissedHurry:
Originally posted by LosWashos:
I have the same bug but in addition for me all visitors start walking to the animal talk one month before without a chance of ever reaching it and turn back around when the talk starts and go back where thay came from - this causes fps drops as well as a loss in income due to them walking and loosing haapieness... Does anyone know what to do?

As far as I know, it's pretty much the same as I said before. The guests need enough time to arrive at the talk, too. Just schedule it a little further apart than you have been. Perhaps 4 months apart will suffice.

I don't think you understand - all guests in my park stop what they are doing and start heading there from whereever in the park. I have one other animal talk 4 months later one habitat away (about one moth of walking time) so I really don't think this is the problem here.
Last edited by LosWashos; Feb 7, 2021 @ 9:10am
Just Kevin Feb 9, 2021 @ 7:24am 
It does seem the warning is a bug because it often pops up when an educator is actually stood there talking! I assume the software is mixed up saying it is not usable because it's in use. However it does amaze me that - every - single visitor, even from 'miles' away head off to the latest talk causing huge congestion even on the widest paths. No wonder they cannot all get there in time! One other problem is the warning, 'educator xx has to walk a long way.' Well yes! It's impractical to have one for every talk point and a staff-room next to every one. You do not get the same warning with anyone else, not even keepers.
Last edited by Just Kevin; Feb 9, 2021 @ 7:25am
LosWashos Feb 9, 2021 @ 9:15am 
Originally posted by kevlms:
It does seem the warning is a bug because it often pops up when an educator is actually stood there talking! I assume the software is mixed up saying it is not usable because it's in use. However it does amaze me that - every - single visitor, even from 'miles' away head off to the latest talk causing huge congestion even on the widest paths. No wonder they cannot all get there in time! One other problem is the warning, 'educator xx has to walk a long way.' Well yes! It's impractical to have one for every talk point and a staff-room next to every one. You do not get the same warning with anyone else, not even keepers.

So for you it is the same with all guests walking there? I haven't read this from someone else yet. That would mean it is a bug and not a problem with my build.
Just Kevin Feb 15, 2021 @ 7:13am 
Yes it happens with me, and even ones not able to get there in time seemed to have enjoyed the talk! Don't forget you can click on every person and 'read' their mind.
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Date Posted: Feb 1, 2021 @ 12:23pm
Posts: 9