Planet Zoo

Planet Zoo

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how can i get rid of the negative effect of the treatment plant
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Showing 1-15 of 20 comments
Nioell Jan 28, 2021 @ 10:38am 
You can't. All you can do is reduce it to 50% of it's original negative impact radius by placing scenery around it.
MrHappy (Banned) Jan 28, 2021 @ 11:57am 
Yup - Just keep your guests away from it, that means just keep your paths away from it.
XrystalBelle Jan 28, 2021 @ 6:56pm 
As said, place as far from guest pathing as possible and still be in the radius for the areas being placed for.

Make sure there is the staff path to the nearest path network and space for some foliage and trees to pretty it up. As long as the radius is off the road you’re fine.
Fried_Boba Jan 29, 2021 @ 1:45am 
Do the tutorial, thats the only reason ik how to play lol
MIGHTYANDYMAN Jan 29, 2021 @ 3:15am 
This may sound odd but it works, I use ambience speakers hidden out of sight to increase the scenery rating of a building, shops, staff buildings, facilities, ride stations, even animal talk points
MissedHurry Jan 29, 2021 @ 7:13am 
You can also just not have any water treatment facilities and be hyper-vigilant about emptying and refilling the natural water in the habitats (with the terrain tool) when the animals' nutrition bar starts to slide down due to dirty water.
SotiCoto Jan 29, 2021 @ 4:28pm 
The game tutorial likes to blather on about how villagers don't like to see this, that and the other. And sure, putting decorative doodads near staff facilities, water treatment, etc does slightly mitigate the problem...

BUT the really cheaparse way to handle it to go into placement mode, then switch the heat map over to "Negative impact on guests" mode, so you can see the red sphere in realtime. Then you just have to place the water treatment facility so its red sphere is just BARELY separate from the nearest visitor path. It doesn't matter if it is in plain view as long as it is JUST far enough away that the red doesn't touch the path.

Then stick a wind turbine next to it since those have a smaller radius and it makes things easier to keep facilities close together. Having them grouped together lets you place them flush against each other on a grid, which is space-efficient.

Oh, and if a wall is in the way or the terrain can't be modified, hold down the shift key and very slightly move the cursor upwards to raise the facility off the ground. A few pixels up in the air and it should let you place it where you couldn't before. Then you just link a slightly elevated path staff to it.
BFBlazer Feb 21, 2021 @ 10:39pm 
Originally posted by SotiCoto:
BUT the really cheaparse way to handle it to go into placement mode, then switch the heat map over to "Negative impact on guests" mode, so you can see the red sphere in realtime. Then you just have to place the water treatment facility so its red sphere is just BARELY separate from the nearest visitor path. It doesn't matter if it is in plain view as long as it is JUST far enough away that the red doesn't touch the path.

I've just started the first scenario where you have to build from scratch and this is what I was doing but because the generator/water purification were saying the scenery rating was low I thought I had to add things anyway.

So to clarify, as long as no visitor paths are in the red circles then a low scenery rating doesn't matter?
Just Kevin Feb 22, 2021 @ 8:17am 
Originally posted by Nioell:
You can't. All you can do is reduce it to 50% of it's original negative impact radius by placing scenery around it.

That red 'radiation' seems to go right through everything, no matter what you place around it. You will note that some of the basic huts that are built in to buildings, the buildings are often larger than the red field of 'Hate', but taking up far more room of course. Indeed. as long as no paths stray in to those red circles all will be OK, and if you click on people to read their thoughts it will even often say "the staff buildings are well hidden" even when they are not.
Nioell Feb 22, 2021 @ 10:40am 
Originally posted by BFBlazer:
So to clarify, as long as no visitor paths are in the red circles then a low scenery rating doesn't matter?

Yeah, pretty much. As long as the visitors don't touch that red area of negative impact all is fine.


Originally posted by kevlms:
Originally posted by Nioell:
You can't. All you can do is reduce it to 50% of it's original negative impact radius by placing scenery around it.

That red 'radiation' seems to go right through everything, no matter what you place around it. You will note that some of the basic huts that are built in to buildings, the buildings are often larger than the red field of 'Hate', but taking up far more room of course. Indeed. as long as no paths stray in to those red circles all will be OK, and if you click on people to read their thoughts it will even often say "the staff buildings are well hidden" even when they are not.

Yeah, the circle remains and goes through everything, but you can reduce it so it only covers half of the original area when you place enough scenery around it to reach a 100% rating.


Just Kevin Feb 23, 2021 @ 12:44am 
eah, the circle remains and goes through everything, but you can reduce it so it only covers half of the original area when you place enough scenery around it to reach a 100% rating.

A: Not that I have noticed. all that increases is scenery rating. That red circle is actually even a bubble which will even effect bridges upwards that are too close.
Nioell Feb 23, 2021 @ 9:12am 
Originally posted by kevlms:
eah, the circle remains and goes through everything, but you can reduce it so it only covers half of the original area when you place enough scenery around it to reach a 100% rating.

A: Not that I have noticed. all that increases is scenery rating. That red circle is actually even a bubble which will even effect bridges upwards that are too close.

No, that's not the only thing it does. There's even a graphic in the info panel of facilities for that very thing right next to the scenery rating one, that shows you how much the diameter of said bubble is reduced due to the scenery around it. If that doesn't work for you it's probably a bug causing it and you should report it via the issue tracker.
Just Kevin Feb 23, 2021 @ 5:19pm 
When I first started to play the game I did not realise that red bubble would go through walls and trees. I don't see how it's a bug because the prebuilt facilities, that is the basic units inside other buildings, the buildings are often larger than the red bubble to compensate. Why would that be the case if it does not go through walls?
Nioell Feb 24, 2021 @ 9:06am 
Originally posted by kevlms:
When I first started to play the game I did not realise that red bubble would go through walls and trees. I don't see how it's a bug because the prebuilt facilities, that is the basic units inside other buildings, the buildings are often larger than the red bubble to compensate. Why would that be the case if it does not go through walls?

I really don't think you get what I'm actually saying...Yes, the bubble DOES go through scenery but you CAN make that bubble smaller by placing scenery around it. E.g. if the bubble covers 100m2 with 0% scenery rating it'll only cover 50m2 once you reach 100% scenery rating. Meaning you can then place said building closer to paths than before and whatever the size of prebuild stuff is does not change that fact. Hence why it's probably a bug when that area doesn't get smaller once you put scenery around it.
Last edited by Nioell; Feb 24, 2021 @ 9:09am
Just Kevin Feb 25, 2021 @ 11:26am 
Originally posted by Nioell:
Originally posted by kevlms:
When I first started to play the game I did not realise that red bubble would go through walls and trees. I don't see how it's a bug because the prebuilt facilities, that is the basic units inside other buildings, the buildings are often larger than the red bubble to compensate. Why would that be the case if it does not go through walls?

I really don't think you get what I'm actually saying...Yes, the bubble DOES go through scenery but you CAN make that bubble smaller by placing scenery around it. E.g. if the bubble covers 100m2 with 0% scenery rating it'll only cover 50m2 once you reach 100% scenery rating. Meaning you can then place said building closer to paths than before and whatever the size of prebuild stuff is does not change that fact. Hence why it's probably a bug when that area doesn't get smaller once you put scenery around it.

Not that I have noticed, or noticed when watching many people play the beta for a year. They too got annoyed with the red bubble of hate. It should really be removed from the game because in reality visitors to zoos realise they are a necessity, but are often part of a habitat's barrier.
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Date Posted: Jan 28, 2021 @ 10:24am
Posts: 20