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https://www.bing.com/videos/search?q=planet+zoo%2c+building+habitats&FORM=HDRSC3
They don't really have to be as complex as that. The buildings are just for show and add nothing to animal welfare, or even what the visitors think.
This is pretty basic https://www.youtube.com/watch?v=h-Z_8lFbjz8&t=4s
Obviously that won't help if things are already really compact in the surrounding area. But I find that approaching the problem a little bit "backwards" can often give the look I'm going for.
Good luck!
Not knowing what you know, here are some items :
1. Habitat blueprints not only capture the terrain within the habitat but they also reserve
terrain surrounding the habitat barrier. As far as the game is concerned, zoo terrain is not the same in every zoo. That is why you get the terrain modification failed when you try to put it near a path- the path is in the way of the "reserved terrain" that is outside the barrier.
You can also get deformed terrain when you place it away from anything because the outside habitat terrain is not the the same as the placement zoo terrain.
2. Only barriers affect terrain, scenery and construction materials do not.
3. I put habitat blueprints in three categories - simple, simple terrain, and complex.
Simple is scenery/ construction materials only. Simple terrain adds easy terrain modifications like water and hills. Complex is hmm a lot of things like terrain statues, shops, etc.
Here are the steps I use but they should work for workshop items.
First, go into settings, game, global and check the disable Scenery, Track, and Terrain Collision (I always leave these disabled). Then check the disable Animal Navigation - this is so the feeders, toys, etc. won't deform your terrain but after you finish placing your
habitat blueprint be sure to enable it again (it can do weird things to animal navigation).
Place your habitat blueprint in a sandbox zoo so the scenery/construction materials look good. If your barrier is to be next to a path, add a construction wall so it is in front of the barrier- the width of a construction wall is about equal to the distance needed from a path to a barrier. Then I rec add two flat signs ( a see me and a bury me) for easy placement later.
If you have a water feature like a pond, delete the water and place a flat roof piece on the bottom. Then, take your multi tool and grab everything and move it. That will leave the barriers behind. Place that using the advanced x and then make a blueprint of the total grabbed. When you place that new blueprint in your zoo you can line it up near the path (using that wall as a guide), add the barriers back in and done. This also works if you have null barriers or a combination of null and regular barriers. For the water features, just push down to the roof piece, flatten out the terrain area (depending on the blueprint you may have to fiddle with the terrain), remove the roof, and add water. If hills, just raise terrain so it looks good to you.
I do not make complex blueprints (I add any shops, etc. after placement) but, if you have those, I think deleting the barriers, fix terrain, and then add back the barriers might work.
Hope this helps. :)
Thanks for this trick! I'm going to have to try this while building. I have a bad habit of creating a beautifully landscaped terrain with hills and such, and then having it ruined by the enrichment items, even when I've got them marked to not flatten terrain.