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Oh, also, you can place the Challenge and Career maps in to the Sandbox. Just open one, Save it. Then you can open it in the sandbox.
BTW [ and ] keys greatly increase the size of some of the terrain tools. (Thanks to whoever it was who told me that).
That's exactly my point. Depending on the part of the world you have picked, the sand/grass/etc looks different, but it doesn't need to. I've once been to a zoo in Holland and one in Germany where they mimicked desert that isn't native to their lands (duh) with soil that isn't from there either. So why can't we do it in Planet Zoo? I would really love to make a desert with a specific Saharan feel even if the park is located in Europe.
Old school sort of zoos, which should no longer exists, kept such creatures in very small habitats with concrete mouldings to look like rocks, often painted white to look like snow.
I have not heard of zoos importing soil though! Sand perhaps, because who has a sand quarry near to them? (Although I once did!) but I doubt they bring it all the way from where a creature originates.
Surely the 'Saharan' feel, is sand formed in to dunes? And vast areas of it. It may not be the same sand as on Blackpool beach, but you would have to be an expert to see the difference. So are you suggesting that there should be a terrain tool that lays down dunes and other things? Not really a bad idea, and perhaps there should be one that lays down literal rocks rather than just landscape that looks like rocks, or having to build with rocks.
PS: https://www.channel4.com/programmes/the-secret-life-of-the-zoo
https://www.bbc.co.uk/programmes/m000mh7l
Just two of quite a few.
I had to google the name of the zoo but found this picture for example:
https://www.fijnuit.nl/34/burgers-zoo/foto/386
Creating dunes etc. would be lovely, but that's a step further than what I was aiming for. I just mean to say: let us use the desert terrain tool for the sand on the Oceania continent, on America etc. That way, if we want to create a desert with Australian animals, we can make it look the part. We can import the plants, but to me it always looks weird when the terrain is different. Because of that, I'm always a bit saddened when making a zoo and the terrain does not fit the animal 100%. The soil is another good example, it just looks different in different parts of the world, so why not let us use it for our different animals? That way we can have a South America tropical section, and Europe temperate section, an African desert section, and whatever combination we'd fancy.
Do keep in mind that a lot of the areas created in zoos around the world are fake. A lot of the rocks are plaster on wirenetting and soil etc locally obtained. Or just what is already there.
https://www.otl-inc.com/build-natural-habitats-for-animals-at-zoological-parks/
You can't though, and I think I found why we are miscommunicating. I misremembered that the terrain differences exist per continent, but in fact they differ per biome. What we cannot do in Planet zoo, and what I would like is the following:
Pick a tropical climate > get the sand look from a desert climate.
Pick a taiga climate > get long grass from a grassland climate.
Etc.
I mean look at the differences in these screenshots.
Taiga Terrain types
https://steamcommunity.com/sharedfiles/filedetails/?id=2420487425
Temperate Terrain types
https://steamcommunity.com/sharedfiles/filedetails/?id=2420487456
Grassland Terrain types
https://steamcommunity.com/sharedfiles/filedetails/?id=2420490476
Tropical Terrain types
https://steamcommunity.com/sharedfiles/filedetails/?id=2420487518
Yeah, I know, and it's not about the detail. : ) I will amend my starting post to reflect my desire better. Thank you for all your input and feedback. Maybe I should look into if this stuff is able to be modded.
trees to grow in the arctic circle :)
Indeed, but that's also why I don't want to lean on the "realism" factor too much. Guests also don't visit a zoo for six months on end, and that's something that Planet Zoo does too, so why not let us use all the kinds of soil.
As for you not being sure what I'm after, did you check the screenshots I posted? Don't you see a difference between the soils (look at the light soils, which is always the third one from the left). There is a major difference. So your panda habitat in a tropical park will look hugely different from a panda habitat in a temperate park. You will use the same plants in both zoos, but the ground looks different. And because, in my opinion, some plans congeal well with certain grounds but not others, this creates something that I would like to see changed : )
When it comes to realism it indeed wouldn't make sense, but yeah, it's all about creating this perfect zoo for me : P (even if I'm bad at designing it half the time).
When it comes to non-native stuff... I'm also surprised when I see people make zoos that just look good but animals actually hate the plants they put in the habitat.
It's perfectly realistic, at least as far as it needs to be for this game (where you can own hundreds of lions if it pleases you). If you've ever lived somewhere like Oklahoma, you'd know that you can have both red soil and loamy soil, or red rocks and lime rocks, and it's all easily transported for $$$
Aside from just letting us use currently available options across all biomes, it would be wonderful to see things like a tool for gravel, and long grass with wildflowers. Even a full-on spray paint option (since environmentally safe grass paint is a thing).
I don't think that more paint tools are going to ruin the game for anybody, but it will make a lot of people happy. Let people get their creative on :)
A: there's been a lot of discussion on here about environment. Some seem they cannot be bothered to add plants at all, never mind what the game expects for each species.