Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seriously though my point is there is no point in worrying about fps, so many factors affect it.
I also have RTX 3080, with AMD 3900X, boxing or as i tried in sandbox removing the animals seems to be the only way to go from 15fps to 0ver 30fps,
I just play the game as I want and forget about fps.
And indeed Green_goblin. I have no idea what my FPS is or my Hrz, or whatever, is, I just build zoos until they begin to lag. Then I start another.
I play mostly only Franchise mode (plus do all the career/timed scenerios as they are added) and it's mostly the same there...once the zoos get to a certain size i starts to chug.
For me, in Franchise mode, that happens around 6,000 visitors or, if I limit the visitor count to a much lower number (which I usually do) around 25 to 30 habitats.
15 fps, that remind me a lil the cartoons of 1920... don't blink too often, otherwise you lose half of the information :(
Currently I'm only running one franchise zoo, but if it lags when it gets large I'll start a new one. Currently at 3000 guests and 95 animals with no issues.
DX12 will do nothing and its not worth dropping W10 support entirely. Don't listen to people who talk about bottlenecks without actually looking at frametimes. A bottleneck isn't always actually significant. There is a reason this hasn't been done.