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Some blueprints may also have specific animal enrichment items, so you may need to fully research a particular animal species to use the blueprint :)
Sometimes people include information about what you need. But my advice is to start a simplistic park (make cheap staff facilities, then two small habitats with cheap easy animals to hold and then 1 exhibition)
Then earn cash, hire lots of mechanics and give them workshops, then research everything you can.. this will save onto your other parks, so you don´t have to research next zoo you open.
Then there is dlc items. often people list what dlcs you need on the workshop.
There's no way to tell unless the person who uploaded it mentions it in the workshop.
That being said, for habitats, the most likely thing you need to research is the animal type that the habitat was built for...because it includes enrichment items that only research unlocks.
Build a bare-bones habitat for the animal so you can research it up and then you will probably be able to place the blueprint and relocate the animals.
Also check the tags for the blueprint, which you can see in the panel on the right when you select it. If it includes tags like "New World", "Australia", etc. that is an indicator of it needing the designated mechanic research category.
if it is locked because it requires a DLC they do not own, they they literally cannot build it
the best thing to do, OP, is to check the workshop item for DLC tags, or ask directly on the item what it might require