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Use different layers. Group 1 for the building, 2 for the roof and so on. Thank me later.
Don't build on the spot. This makes your life so much easier. Just make some measurements where it needs to fit and build the thing you want on a large empty spot on the map.
When done merge the groups and then move it in place.
I think you're spot on here. For what I'm trying to do the building pieces aren't flexible enough, so I should probably consider building this freehand with non-grid items.
I'll thank you now. To be honest most of that is Planet Zoo Building 101, which I have foolishly neglected!
I'm going to have a bit of a remodel, think part of the problem is I'm trying to apply the logic of making a dome to an inverted curve. Silly me.
The editor took me a while to get used to too. I'm now at the point where I know what to expect and how to think ahead. This means I either need to start a new zoo or fix all the problems I created during my learning process. Not really looking forward to throw away my save, but it would be the smart thing to do.
The path layout is the most tricky thing to master. Best is to plan way ahead and draw paths everywhere. Removing an unused path is never a problem... placing one between other stuff is. I think this is the most valuable thing to learn when it comes to successful designing in this game.
I've never had much of a problem with the path system. It has its quirks, but once you figure out the limitations you learn to work with it rather than fight against it and can usually produce something that's pretty close to what you're imagining. Most important thing I learned is to allow for more space than you think you need.
So, I redesigned a bit, looks a little boxy at the moment, but with some nice decoration I think I can cover most of that up :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2539244357
Well I tried squaring off the original greenhouses, but once I got the roofs on they looked out of place and seemed to dominate the area more than I wanted.
I'm a fan of varied elevations in my enclosures, so yes paths can be a big issue there, I find it best to meticulously make sure the pathing is absolutely perfect before building anything else around them.
My usual trick is to use raised paths where it gets difficult, and fill in the ugly bits with rocks/plants etc
like two separate structures. Maybe skylights in the large solid building roof and the narrow one on the opposite side to "tie into" the glass structure? Just a thought.
Thanks for that input. It eventually became a deliberate choice to have two contrasting types of architecture right next to each other.
Skylights do sound nice, but I plan on hiding staff buildings under there so my personal preference is to have them remain concealed for the most part.
I'll post another screenshot tomorrow, but I'm currently spending my time covering the "solid building" in plants as an attempt to make an eco roof.
I'm now thinking of the contrast between 19th century glass house i.e Kew Gardens (Brits will know it) and more modern eco structures, placed directly next to each other.
Well this zoo has got complicated already, and it doesn't even have any animals. Just a weird blocky building and a greenhouse!
I should probably turn this into a blog thread :P