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i was thinking that sitting in front of a computer screen and waiting for an artificial animal to reach maturity, so i can send it to the artificial trade center before it artificially inbreeds, is a waste of human life. This could easily be resolved by manually clicking a button that would automatically send that animal to the trade center.
Also inbreeding is not a big deal unless you want to breed perfect specimen.
i did not realize inbreeding wasnt a serious problem. i'll have to experiment and see what happens.
Excellent, there was alot of interesting information on breeding and genetics under the animal topic.
When I get the alert for maturation I deal with it appropriately. Unless there are space issues or dominance problems there is no immediate worry on removing them as they can't breed. But, at the earliest convenience I put them in the trade center for later distribution.
After several have been placed into the trade center I then go through it and see if there are some I can immediately release to wild or sell for cash ( depending on money situation ). These are normally those with red stats or more than 1 yellow stat, especially if it is fertility. I then reserve a new breeding pair or group with the better stats to produce better children etc and trade out the rest. If the traded out ones do not sell I either try again at a different time if I have enough space in the trade center to do this or I release/sell as needed.
Oooh .. new idea forming .. time to jump over to official forums.
Not really due to unfair advantage but in Franchise Mode you would do much better by examining each baby animal and deciding manually which ones to keep (for their genetics and future breeding). If you had an auto trade option you would certainly lose some prize beasts and in the end this will hurt your zoo.
I agree you shouldn't be able to auto sell but auto move to Trade Centre should be allowed he isn't asking to auto sell ...just auto move.
Yes I think so too, but it seems this is to create convenience. I can't see the convenience in auto-move only to have to then check them all and move the best animals back again. It's easier to check the animals at birth and move the poor ones to trade manually.
Suggestions like this have already been made on the official forums. If you have similar suggestions, you can always explain how it could work and be beneficial on the official suggestions forum. You can ask all you like here and they won't necessarily see it.
Example of what the game would have to consider:
What should it do if your trade centre is full ?
It can't auto sell worse condition animals already in the habitat could it?
What if you have a nice breeding group already in the trade centre... how does the game know it is a nice breeding group .. does it check this out too ?
If there is a reason it doesn't get auto traded ( based on rule system ) what should it do with it.?
Should there be a priority system to handle aggressive males that hate other adult males.
What if you want to stop the adults breeding for a while because you have lots of babies to grow up ?
As you can see there could be a lot of questions to ask when making these decisions, these are just ones that immediately came to mind. Some of us make these decisions without thinking about it, others don't even think of them all .. however, a software company is likely to try and meet the middle ground and let the user make that final decision themselves.. which is the case we have at the moment.
And to help us they have added things so we don't have to do it as often as the game usually does ..
Are they breeding and growing up too fast .. slow down ageing ..
Do you have too many animals in storage that you want to mass release/sell/trade etc .. multi select ability added ..
And while we are on about the multi select ... it's excellent for adding multiple animals to the habitat ... it's excellent for mass trading etc if you are not looking at stats .. but .. it is a big pain in the butt to select one animal, check the stats .. then uncheck .. check another, check the stats etc until you find one you want to trade etc and then start over...
As you can see not every addition can be universally great .. even by a single person .. there are pro's and con's with most things... I accept the annoyance on deciding which ones to trade out for the benefits of placing multiple animals into the habitats.
Yes, i was just looking to move them not sell them, and its about convenience.
I check the animals as juveniles and label them. I would like to be able to select whether an animal is automatically sent to the trade center, or not, at the same time. It would be similar to having the zoo director tell the caretakers what to do ahead of time.
Without that option, i find that i am frequently performing another task when the animals mature. Thus, the zoo director needs to stop performing that task to tell the caretakers what to do. A good zoo director would've already told the caretakers what to do; and avoided the interruption. Sometimes im so focused on the task that i miss the in game message. i could pause the game until i finish the task, but then i find myself sitting there waiting for the animal to mature so i can move on to another task; im trying to avoid that. (im also trying to avoid inbreeding and fighting)
Sounds like i need to try contraceptives. Thank you for the advice on that; XrystalBelle.
Works well when the animals management becomes too great.
I started with bison and pronghorn antelope. They were reproducing and maturing so fast that i had to stop breeding the antelope. Bison had poor gentics so ive been selective breeding lots of bison to improve the gene pool. The end result is exactly what you described.