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Fordítási probléma jelentése
Thanks! I will check them out to see if it can help me figure out what to do! Hopefully I can learn some new things and maybe they will work. Thanks!
I am new to the game too and found the biggest errors I was making was not checking the H key for navigable space for the animals. Once I did that, I did not have any problems. I find making natural habitats are fun- just refer often to your H key. just an fyi :)
- turtles need a surprising amount of shelter space for how small they look.
- have you checked with the habitat traversable area map if your shelter is actually accessible for the turtles?
+1 for Paul's Ley videos , he is very good to watch and learn from.
I have never had any success with making my own yet. I may well take a look at that video set though.
Delete the walls and floor and use x to lower bedding. Redo walls and top that bedding pushed out. round off outside and roomy cave is done. use H to see if you need to smooth from ground level to bedding area for navigable. hope this might help :)
I had no idea that was a thing (the H key thing). I will certainly use that in the future!
I have not checked that and didn't realize that was a thing. The good news is that after I got back in, suddenly the shelters worked and I did nothing different. But I will certainly use that in the future if I have issues! Thanks!
Yeah I tried using the pre-made shelters but none of them worked. I left one when I got off and when I got back on it worked so I have NO idea what was wrong. I did literally nothing to it for it to work.
I am now having luck with them. I'm just making sure they are against the barrier just make sure it is 100% shielded from people and the elements. I'm glad it decided to work and I can create my own now because they look so much better!
None of that is actually needed for the shelter to count for the terrain stat.
You can just have a roof hanging in the air and it counts as shelter. Same for a path overhead: that also counts as shelter.
Doing proper shelters is useful for avoiding stressed animals though.
But if I’m strapped for cash at the start, I just throw down 4 flat roof pieces and call it a day. By the time stress becomes an issue, I’ll have enough money to do a proper shelter.
Awesome! Thanks
I'm still in the early campaign stages at the moment, so can;t use terrain tools (for terraforming). But really useful to know. I may try a sandbox game and play around with it.
One thing I did do though with rocks is put them on the barrier (usually glass or another type with glass spaces included), usually the barrier will be curved or have an indentation of some sort, and that leaves the rock "cave" right up front for the guests to see. Be sure if you go that route that you use one way glass on your shy animals.
However, this being said, for the shyer animals this can lead to problems where the animal retreats to the safe area, recovers, starts to exit only to be met with crowd and instantly become stressed again. If this happens to you, then my suggestion is to add a concrete wall with one way glass attached to the walkway as a non-habitat barrier. This allows the visitors to see the shy animals, and prevents the shy animal from freaking out as they exit the safe zone.
PS: It is amusing as heck to see shops floating in the air above the habitats and animals bedding down underneath since the shops do not add support struts like the walkways do. ;)