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You can't stop stress, all you can do is make sure there is an area they can run away to . With a walk through habitat all you can do is make sure that the guest pathing doesn't go near the destressing area and that there are blocked views to that area ( just make sure the zoo keeper can still get there )
This is one of my current flamingo habitats... 6 adults 2 babies now. 2 Large Food Bowls and 1 Food Enrichment and 1 medium sized sheltered area.
https://steamcommunity.com/sharedfiles/filedetails/?id=2044251781
These are some other ones
https://steamcommunity.com/sharedfiles/filedetails/?id=2044257816
10 Flamingos - Sheltered Area - 1 Enrichment 1 Feeder
https://steamcommunity.com/sharedfiles/filedetails/?id=2044258929
10 Flamingos - Sheltered Areas - 2 Enrichment 3 Feeders
The first zoo above has the following welfare/habitat/enrichment status for one of the animals.
https://steamcommunity.com/sharedfiles/filedetails/?id=2044264384
https://steamcommunity.com/sharedfiles/filedetails/?id=2044264416
https://steamcommunity.com/sharedfiles/filedetails/?id=2044264448
Interesting, that's good to know about the feeders. Unfortunately, the habitat is a garden already, it's planted at 36%, and the Flamingos don't like that either, they want LESS foliage, lol. I have seen them go and hide in the plants rather than in their shelters, which doesn't seem to help much. Flamingos at my RL local zoo live in a very foliage heavy garden, so I don't really think PZ is very accurate on that point.
I've also seen guests in that habitat say "This habitat is pretty barren." Uh, what? My zoo is tropical, so there's a ton of foliage everywhere that is finished. Seems like some of the algorithms are a bit off.
I have used this tactic quite often recently and it does seem to minimize the stress alerts. I still get some, especially if the habitat is a fair size and the animal is at one end and the shelter is another end. So, I have smaller shelters at various key areas so that they don't have far to go wherever they are.