Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make sure that your Electric Fence has power or otherwise it's useless.
I have my Electric Fence for my Lion at at 1M - 2M High, I have yet to have one Escape.
I'm believing this may possibly be a glitch, but the Electric should stop any animal from attempting to escape over it.
I'm assuming you have a climbable fence and/or your electric fence is not powered.
Hehe... I just think of the poor kitties smelling Chief Beef or Hot dog squad from across the path to their habitat. They wait, the park starts to empty, the sun begins to set, the vendor turns to leave aaannnnnddd...
WHAMO!
Only the buns are left out?! It's not FAIR!
None of the walls in game are solid really, I think they are all just perimeters (like null barriers) with different skins and values. You should never take what you see in game as what is actually happening if that makes sense. If an animal phases through a wall it is either escaping, just the animation doesnt quite match, or there is an issue with barrier detection for some reason and I would suggest rebuilding the barrier. I had an escape route from one of my habitats, which was only happening with babies. When I watched them it looked like they were just teleporting from the habitat (which was sunk into a deep valley) up to the walkway at the top. What was actually happening was they were running up a jeep ride track that I had run down into the habitat. When I made the track higher I fixed the issue.