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I have had no issues with the 7 width paths in some of the franchise zoos and I use that as the main path through the zoo with varying paths between 4 and 8 wide to different areas of the zoo.
I usually have a long gap between entrance and the first habitat / east-west path to habitats. There is a limit to how far the guests are willing to walk without something for them to do. So, you can keep them somewhat happy by placing a shop or exhibit early on to keep them in the zoo a bit longer and then have the habitats.
It's trial and error. Try different things in Sandbox and see how the guests react to help give you an idea on how to deal with guests and paths.
https://steamcommunity.com/sharedfiles/filedetails/?id=2015514997
https://steamcommunity.com/sharedfiles/filedetails/?id=2015489262
https://steamcommunity.com/sharedfiles/filedetails/?id=2015512339
https://steamcommunity.com/sharedfiles/filedetails/?id=2015513295
I'll see what can come up with this week and maybe see if I can figure out a good distance range for 1st exhibit. Maybe I'll post some screenshots once I get it in place and functioning.
What I try to do is reserve the space level with the entrance building for transport stations later on in the zoo's life. So, the first set of cross roads will be at least as far down the road as that space needed for an over path traffic line for at least one vehicle.
Similarly, if the main road from entrance to the far end of the zoo have habitats a distance off of the main path, it allows shuttle stations to be placed to allow people to use them to get further into the zoo ( say to the first major food/rest area or THE animal to see ) without involving rebuilding the whole zoo.
Of course, I say all this but then I fail to do that second part and place habitats right onto the main road rofl. Unlike in the beginning when I had small paths that redrected people to the viewing areas rather than viewing from the main road. I really must go back to doing that again rofl.
The trick is to make it far enough from the road for it to not be visible from the main road. Making road for toilets and stations which may block visibility even further depending on how they are done.
1 - Grow slowly, it isn't a race
2 - Use undecorated buildings, you might want to upgrade or move them later
3 - Don't train staff except for 1 mechanic for faster research and have him on research ONLY
4 - Multiple habitats of the same animal is pointless - you won't get more donations that way
5 - Research animals quickly by placing a research centre by the habitat gate
6 - Allocate the same vet to a habitat and research centre and make sure they do the research
7 - Save money on research centres by moving them to a new habitat once research is done
8 - 3 untrained keepers can handle 2 habitats easily
9 - 1 untrained vet can manage 2 or even 3 habitats (if not researching)
10 - Advertising can bring in more guests if you have spare cash
11 - Take it slowly
12 - Take it slowly
13 - Take it slowly
All those tips are aimed at minimising your outgoings while you get started and maximising your staff usage, some of the stuff you are doing is for much later, once you have a stable/growing income. The fact that you say you are 'fine for a few days then start losing money' sounds like rising staff costs + rising food bills from offspring. Don't get too many new animals at once, if you limit yourself to 1 vet for 3 habitats (if they are close enough to each other) get 1 animal fully researched before getting the next, then relocate the research centre to the new habitat and get the vet researching that one
I've tried all the tips and tricks n played the intro stuff. In franchise things fail once you get to the same size everythime. Other people have had the same issue. Sure I could play sandbox but what's the point in playing with unlimited money, all research and perfect animals with no real market? I like some managing but also like more freedom in design. That's what I liked about games like the old rtc series you could create your own maps with your own tech tree and challenges in sandbox and it gave you something with some challenge.
So idk that's my gripe with it. I quit playing for awhile due to the bugs and updates causing me to loose save files I spent time on and alot of bugs are fixed now but planet zoo became planet farm.