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Vandalism repairs ( benches, bins, viewers ) seem to be at the bottom of their list. If they never seem to repair them it may be that they have too much work on higher priority stuff to get time to do the lower priority repairs. Consider hiring additional staff, to help distribute the workload.
Priority seems to be ..
Habitat
Power
Water
Station
Vandalism
I have seen my mechanics do all of these but it could be that I have an abundance of staff to give them the opportunity, or a good distribution of them around the zoo.
Size of the zoo seems to affect alot of things. I had my zoo managing quite well with a good profit, clean and working .. and then after a certain expansion level/time and things went to pot. So I guess I ran out of money/staff etc.
Have you been into your staff list and checked out how they're feeling? I have noticed that they will miss stuff out if there isn't enough time to do it due to low numbers of colleagues.
One thing I havent tried yes is to have a few mech assigned only to power plants. Could work.
After looking at one of the tundra campaigns I realised the benefit from small areas, or two bigger areas with an overlap. But yes, once I expand a certain level I am wondering if the power/repair/trash needs increase at a different rate to the expansion to explain the sudden workload pressures the mechanics and cleaners get put under. One of those hidden management things :)
You get an alert when it is going to break down and then again when it has, so in theory they may have time to get there on their own, or to get there when you tell them to but before they totally break down.
I usually go over there on the first alert and see if the mechanic is already enroute. Sometimes they are and sometimes they are not. I then double check the timing and make sure that it is no more than the last time the mechanic visited it.
Sometimes I can see that they never have, which should be a sign that they are too busy and didn't get to that one yet.
Which of course I didn't think of at the time rofl. So thanks for your question as it makes me think in a different way rofl.
As with the null barrier .. I have noticed that habitats that I have used a small number of regular habitat walls for seem to rarely go under 90% damage. Now whether that is because only 10% of the habitat walls are damagable or whether the mechanic is just underworked in that area and keeps on top of it I don't know. But the ones with full habitat walls and bigger animals seem to get down to 20% or lower before I realise that they haven't been repaired yet ( the tell tale broken glass when I zoom in ).